
Natural Selection 2 The game is now set up to allow mappers to pre-place structures, weapons, etc., just like you always wanted for NS1! Good for scenarios.

Natural Selection 2 The new Exoskeleton (to replace the heavy armor) is turning out to be a real beast. I hope we can make it look cool and play well!

Natural Selection 2 Lots of activity around here. We usually try to resist working very late but alas.

Natural Selection 2 Reviewing new concept art for "Robotics Factory" - this is the structure that builds MASCs - the tanks that are replacing Siege Turrets.

Natural Selection 2 R.I.P. Pandemic. Battlezone (the remake) was a huge inspiration for NS.

Natural Selection 2
This new hive death sound is seriously epic. It was never "big" enough
but a couple iterations later and I think we have a winner. I don't
even want to think how Simon create this sound...
http://www.facebook.com/NaturalSelection 2?v=app_2392950137#/video/video.php?v=17 6892434193
This new hive death sound is seriously epic. It was never "big" enough but a couple iterations later and I think we have a winner. I don't even want to think how Simon create this sound...
Length:0:07

Natural Selection 2 Thinking of putting together a video like this one (http://bit.ly/2mGDxR) for the NS2 editor.

Natural Selection 2 Long-time community member "Sinter" is taking the team to lunch today. What a guy!

Natural Selection 2 By the way, people are asking: yes we will have dedicated servers you can run for NS2.

Natural Selection 2 We got the "2.sec SwitchAx "in-game. It's a foldable ax that replaces the marine knife. Fun!

Natural Selection 2 Checkin message: "All marine weapons spawn with their max ammo now (farewall, armory-humping)"

Natural Selection 2 Our new programmer Kurt started today! Max is giving him an overview of the Spark engine and editor. Our engine team just doubled!

Natural Selection 2 "It's the sound of 5 gallons of tepid peanut butter mixed with equal parts saliva plopping a couple feet onto the ground."

Natural Selection 2 One of our Decoda customers gave this talk about using Lua in game engines. A good primer for Spark modding: http://bit.ly/2XLrUl
Source: bit.ly
I also said that you shouldn’t use pointers with lua for referring to game objects, This is actually a pretty good idea, however it should be done with care, since you are bypassing the enginemanager and going directly to the objects.








