Lose The Game
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หมวดหมู่:
องค์กร - ทั่วไป
รายละเอียด:
***********
ATTENTION: Lose The Game.com has a contest going. Whoever has the largest 'lose the game' facebook group, wins Lose The Game Legendary Award. So invite some friends who like to play! It takes five seconds out of your life.
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---What is The Game?

The Game is an abstract mental game, the goal of which is for players to forget the existence of The Game itself. Play is continuous, consisting of alternating periods of winning (when you are not thinking about The Game) and... (read more)
ลักษณะความเป็นส่วนตัว:
เปิดกว้าง : เนื้อหาทั้งหมดเผยแพร่สู่สาธารณะ

ผู้ดูแล

 

ข้อมูลเบื้องต้น
 

ชื่อ:
Lose The Game
หมวดหมู่:
องค์กร - ทั่วไป
รายละเอียด:
***********
ATTENTION: Lose The Game.com has a contest going. Whoever has the largest 'lose the game' facebook group, wins Lose The Game Legendary Award. So invite some friends who like to play! It takes five seconds out of your life.
***********


---What is The Game?

The Game is an abstract mental game, the goal of which is for players to forget the existence of The Game itself. Play is continuous, consisting of alternating periods of winning (when you are not thinking about The Game) and... (read more)
ลักษณะความเป็นส่วนตัว:
เปิดกว้าง : เนื้อหาทั้งหมดเผยแพร่สู่สาธารณะ

ข้อมูลการติดต่อ
 

เว็บไซต์:
http://www.losethegame.com/

ข่าวล่าสุด
 

ข่าว:
***********
ATTENTION: Lose The Game.com has a contest going. Whoever has the largest 'lose the game' facebook group, wins Lose The Game Legendary Award. So invite some friends who like to play! It takes five seconds out of your life.
***********

Tips: Training yourself not to think about The Game is nearly impossible, and often counter-productive. The best strategies involve causing others to lose more than yourself.

The best way to do this is to always announce your loss to as many people as possible. This reminds current players about The Game and initiates new ones.

It is very difficult to consciously cause someone to lose without losing yourself. You can try and cause others to associate objects or events with The Game. For example, you could tell a friend that whenever they see their bed they will lose. This can back-fire unless well thought out, in this example you could end up associating your bed with loss. An object which is only found in your friend's room would be a better target.