AvP2 Team Fortress
AvP2 Team Fortress is a mod for AvP2. Our goal is to change how AvP2 is played online. Instead of frag based game modes, we're pitching in CTF, Assault, Domination, One Flag CTF and War.
Frags don't mean much here. Teamwork however does.
Informacje
Data założenia:
2008-05-15
Zdjęcia

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Test sessions screenshotsZaktualizowano około miesiąca temu
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AvP2 Team Fortress

AvP2 Team Fortress Possible release date: 2009-12-04

Wczoraj o 07:47
AvP2 Team Fortress
The beta for the upcomming test is available at ..., well, just use the update mechanism to get it: 1) fire up the game 2) select multiplayer internet 3) when prompted for an update, hit OK. 4) save the file, unpack the exe and run it...
AvP2 Team Fortress

AvP2 Team Fortress Screenshots from our weekly game tests

AvP2 Team Fortress
AvP2 Team Fortress is a mod that brings team, objective based gameplay to the AvP2 game...
AvP2 Team Fortress
5 nowych zdjęć
AvP2 Team Fortress
Another week, another beta: http://avp2fortress.lithfaq.com/arch/beta/1254518233_7819.zip In this one, the following were changed: - added a sound for the out-of-ammo sentry gun...
AvP2 Team Fortress

AvP2 Team Fortress One more bug down: the floaty alien. Basically, the alien would float when pouncing from a wallwalked position and while carrying the flag. An obviously obscure and rare set of conditions, but it does expose a bug. So, thank you, Guus and Alien Grand Master, for pointing this one out.

23 września o 23:58
AvP2 Team Fortress

AvP2 Team Fortress So, we're thinking 'Hints' at respawn. For Aliens something like "Napalm deals more damage on you. Stay away from the Flamethrower class." What's funnier is that in our last tests, while playing as an alien, I got this message after being killed by Hellraiser. And guess what class was Hellraiser using? Yep, that's right, flamethrower.

21 września o 06:56
AvP2 Team Fortress
For this week, the following items were changed: master server 1.3 integration: last version of ms_client.dll would consistently skip out the Domination game mode from being broadcastedreduced the overall damage of the flame throwerfixed the blue blob for Station 46 (mising flag model)changed the...
AvP2 Team Fortress

AvP2 Team Fortress Okie dokie ... we got the submissions. We'll announce the winners no later than Friday.

1 września o 01:06
AvP2 Team Fortress

AvP2 Team Fortress Remember this competition?
http://www.facebook.com/note.php?note_id=152067971000
Well, it's getting close to its end. Send your submission until the clock strikes 12! ;)

Oh boy, do we have a challenge for you! We're running a skinning contest for our mod...
AvP2 Team Fortress

AvP2 Team Fortress Screenshots from our weekly game tests

AvP2 Team Fortress
As for any test from now on, two things to be mentioned (as determined from logs):The kill loga 0.952 hit ratio The first item, when compared to our target shows smaller differences than the test performed a couple of weeks. The smartgunner is still to strong, and she will be adjusted accordingly...
AvP2 Team Fortress
For this week, we'll have to test several changes and one MUST HAVE feature:Your own team's flag status This is the MUST HAVE feature. One of the issues we had while playing CTF is that we couldn't realize when we could score or not, because there was no clue wether our own flag is home...
AvP2 Team Fortress
If you remember one of our earlier discussions, we decided to went on and implement lobbies for our map. The two main benefits we were aiming were getting rid of spawn killing, and adding a delay between player death and respawn in the map (thus making death a penalty)...