
Hey folks, our final Game of the WeekCamaquen! It is a dandy of a little game all about dialog. Well, it is also about a god named Alux, two feuding brothers, an ancient South American civilization, the downfall of humanity, and the fate of a sacred grove. But mostly it is about dialog...

Well, here is our final summer installment in this little Game of the Week series we have been running. This last game is titled Camaquen. Check out the video podcast: More stuff coming up soon.

Here is another character sketch from early Camaquen development. This is a character named Hazel. Come back soon for more.

Here are some concepts for main menu screens. These are from when the game was titled "Alone." More coming up later today!

Finally, here is a team photo so you can see the talented individuals who made Abandon possible. Come back on Monday for another awesome Game of the Week.

Singapore-MIT GAMBIT Game Lab
What is the Game of the Week? THIS is the Game of the Week.This week's game is CAMAQUEN! http://gambit.mit.edu/loadgame/camaquen. php
Over 6 weeks, beginning, Monday Oct. 5th, the Singapore-MIT GAMBIT Game Lab blog will be hosting a game of the week extravaganza, highlighting each of our 6 summer prototypes for a week at... a time. This week's game is ABANDON. The Game of the Week content can be explored at http://gambit.mit.edu/updates/gotw/. We will be posting behind the scenes coverage of our design process, including video, postmortems, concept art, music, early design documentation, commentary from scholars and press, and much more. We hope that by exposing our process to the public, we can encourage innovation in game development and game studies, for industry and academia alike. Come and play. We have made some games for you!Read More
Over 6 weeks, beginning, Monday Oct. 5th, the Singapore-MIT GAMBIT Game Lab blog will be hosting a game of the week extravaganza, highlighting each of our 6 summer prototypes for a week at... a time. This week's game is ABANDON. The Game of the Week content can be explored at http://gambit.mit.edu/updates/gotw/. We will be posting behind the scenes coverage of our design process, including video, postmortems, concept art, music, early design documentation, commentary from scholars and press, and much more. We hope that by exposing our process to the public, we can encourage innovation in game development and game studies, for industry and academia alike. Come and play. We have made some games for you!Read More

Here is an interesting early character design I just stumbled upon. It breaks the "rough" chronological order of these postings, but it was too great to ignore. Without further ado, I introduce, Disgruntled Flamethrower Man. More coming up soon!

Sometimes programming feels a lot like playing Whack-A-Mole. You get one bug sorted out, then another one rears its head, and then another, and then somehow fixing that one brings the first one back again. And it brings a friend...

Here is an gameplay screen from one of the early builds of abandon. You can see some interesting things at play here, including emoticons (exclamation points) and a different score counter. More coming up soon.












