
In my quest to write around 40,000 words of examples of play as a part of NaNoWriMo, I have inadvertently discovered a limit in Google Docs. Apparently docs can't be more than 512k! So I've split up the current draft into two google docs here and here...

In a further attempt to make Ryan's job as hard as possible, I'm spending this month adding the long-delayed examples of play throughout the live doc of Do: Pilgrims of the Flying Temple. I'm following a vaguely NaNoWriMo daily schedule of 1500 words a day...

With international domain names being fast tracked for 2010, should I register 道.com if possible? :P

Another sketch for one of the double-page chapter openers that will go in the book. I love the surreal perspective she's been working into the last couple illustrations...

There's been a fair amount of discussion lately about how prone collaborative games are to going off the rails into silly gonzo territory...

So Rob Donoghue posted this thought: When a player buys a power or skill at a high level (like a fighting skill), he is communicating one of two contradictory messages...

I'm turning this sidebar into something different. "Sigh... today young visitor Arik the Tripping Eagle knocked over the Precariously Balanced Collection of Ancient Statuary." "That's nothing...

All Pilgrims were once regular children who for various reasons, and by various means, came to live at the Flying Temple. These regular kids had regular lives on regular worlds in a very regular universe with very regular families...

Liz has been busy the past few months, but she still managed to squeeze in one more big illustration.

v2 of the generator! Had to redesign it a bit to fit in all the great new content people have submitted. Hope it's still understandable, if a wee bit dense. The second image is a generator for what happens to characters after they arrive at the temple...

Inspired by the Genre-Fiction Generator, I made a pilgrim origin generator. Wanna help me come up with new bits for it? I need more ideas for the origins of young heroes in coming-of-age adventure stories.

Sooo... yeah, no playtest copy yet. Poop. I am really trying to get the whole thing at least finished-looking by the end of the year so I am free for wedding planning with Megan. Anyway, working working.....

Getting pretty fast at this style. Sketch-to-texture in one lunch hour. Ran out of time before I could do the faces, but those will come later.










