This screenplay is complete at 100 pages and available for production.
© All Rights Reserved
WGA Registered: 1356876
Read the first 16 pages here: http://chipstreet.com/faeries/faeries-v-2-excerpt.pdf
LOGLINE
Ravenous pack-hunting faeries pursue a group of city-slickers on a juggernaut through the rugged mountain wilderness.
SYNOPSIS
The Descent meets The Birds when Simon, Sheila, Nick and Bethany buy a remote cabin and pack their bags for a weekend “just out of God’s reach” – past the last feeble sign of civilization and up a 30 mile no-lane road.
They’ve brought their personal demons with them. Bethany’s recuperating from a head injury thanks to Nick’s lousy driving, and Nick’s got plans to develop the historic property into an executive retreat, rather than the quiet Walden-like writer’s hideaway the others are hoping for.
Oh, and he’s got a passionate history with Simon’s wife, Sheila, that isn’t quite over.
On their first evening in front of the fire, something big and noisy makes its escape from the chimney and across the roof, and now it wants in the cat door. Nick assures everyone it’s just raccoons. Bethany thinks they should have left things boarded up.
The next day their search for a missing dog gets them on the trail, where they find a freshly stripped animal carcass with strange teeth embedded in it. And they stumble across their only neighbor, Sarah; a strange old woman in a blood stained leather apron who spends her days waiting for daddy to come home from work.
Day three brings another carcass, more teeth and a killing-field sized pile of chewed bones on the roof. In the root cellar they find blurry photos, illustrations and notebooks filled with strange references to aggressive “faeries” killing deer.
As a scientist, Bethany knows they’re not magical, but the creatures are unknown, dangerous and seem pissed off. Nick sets up a video camera to prove that it’s just nosy raccoons defending their territory.
But it’s no raccoon that creeps in and splatters Bethany’s other dog all over the kitchen.
These faeries are voracious echo-locating pack hunters with rows of shark’s teeth and just enough intelligence to make them unpredictable. So it’s time to leave – now.
In their mad dash off the mountain Nick rolls the car, giving them no choice but to hole up in the cabin for the night. As the creatures descend on the cabin, Nick makes a last testosterone-fueled stand only to be eviscerated, and the cabin burns to the ground while Bethany, Sheila and Simon cower in the cellar.
The next morning is quiet, and they trudge to Sarah’s place, only to discover that she has no radio. Simon does manage to get her daddy’s sixty year old truck running just as the faeries breech the house, and he succeeds in getting them a mile down the mountain before the ancient truck disintegrates, leaving them stranded on the fire road.
The four survivors launch a desperate juggernaut through the wilderness to reach the forestry outpost at the summit before dark, with the increasingly bold faeries tracking them mercilessly. Along the way Sarah’s antique shotgun fails them, they’re cornered by a mountain lion, and they have to traverse a rickety cable system across a treacherous mountain chasm.
When they finally reach the outpost, they find the Jeep gone, the radio down, and the Ranger lying in a pool of his own blood with both legs gnawed off below the knees. They do their best to nurse the Ranger as the faeries gather forces around the station, but unseen dangers lurk inside the building with them. Old Sarah’s faith that she can bring her daddy home compels her to sacrifice Simon to the faeries, leaving Bethany and Sheila stranded on the mountain top alone.
Desperate but determined, Bethany cobbles together a transmitter that just might blind the creatures by scrambling their sonar… if they can only stay alive long enough to use it.
It won’t be easy. These faeries are not your daddy’s Tinker Bell.
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