Gamasutra

Gamasutra XPEC: Idea for Bounty Hounds Online came from PSP piracy: http://bit.ly/5sDNII

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In a discussion with Gamasutra at the Gstar 2009 video game trade show in Busan, Korea, Taiwan's XPEC Entertainment revealed that its upcoming sci-fi MMO, Bounty Hounds Online, was inspired by massive ...
Gamasutra

Gamasutra Thanksgiving Gama feature: Postmortem of 8Monkey Labs' time-traveling shooter Darkest Of Days: http://bit.ly/5D0Ybp

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[In this in-depth postmortem, developer 8Monkey Labs explains the creation of PC and Xbox 360 time-traveling shooter Darkest Of Days, outlining exactly what went right and wrong in the creation of the ambitious title.]
Luis Nok Outumuro
Luis Nok Outumuro
Good read about the development of DoD. I got a firsthand look at DoD during PAX. Love the concept and the team was great... haven't had a chance to see the final product yet though.
8 hours ago
Gamasutra

Gamasutra Gamasutra's Chris Remo on whether 'games lend themselves to a unique kind of meaning': http://bit.ly/6hRAOB

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While it's tough to ever assign a running theme to an entire conference, I did feel that there was a bit of an undercurrent running though a number of the Montreal International Game Summit talks I covered, ...
Gamasutra

Gamasutra A book excerpt from Jason Gregory's book, Game Engine Architecture: http://bit.ly/7GlLxl

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[Gamasutra presents an excerpt from Jason Gregory's Game Engine Architecture; the book contains a huge amount of data on specifics to consider when developing a game engine. This excerpt, from Chapter 14 in particular, covers how the engine handles objects. ...
Gamasutra

Gamasutra Interview with Zenimax Asia's Tetsu Takahashi on localizing Fallout 3, Oblivion, Bully for Japan: http://bit.ly/5f9wE1

Tue at 3:17pm
Gamasutra

Gamasutra Analyst: 'Wii bubble could be deflating,' core games still best investment for publishers http://bit.ly/6hqNIz

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Despite broadening audiences and casual platforms, core games remain the best investment for video game publishers, says Cowen Group analyst Doug Creutz -- who says "the Wii bubble could be deflating."Revealing ...
Josh Kroslowitz
Josh Kroslowitz
i was so excited about the wii, i bought one day of release. now i haven't turned it on except to amuse my friend's kids in a year.
Tue at 12:27pm
Gamasutra

Gamasutra Ex-ESA head Doug Lowenstein talks about how he feels the "gadflies and the critics" of games have lost traction: http://bit.ly/7qNvAu

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Doug Lowenstein doesn't do many video game interviews these days. Formerly one of the most visible video game industry figureheads, the ex-president and co-founder of the Entertainment Software Association ...
Gamasutra

Gamasutra We talk to Chuck Jordan, Rhianna Pratchett, and Al Lowe on making humor work in games: http://bit.ly/6railg

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A wise man once said, "Dying is easy; comedy is hard." This vital life lesson can certainly be applied to the medium of video games; in recent years, we've seen quite a few titles miss the mark completely when it comes to making us laugh.
Gamasutra

Gamasutra Monster Hunter Tri's Ryozo Tsujimoto talks going online with Wii and the pursuit of Western success in a new interview: http://bit.ly/6ReeP2

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Everybody who's been watching the international charts is aware that Monster Hunter Portable 2nd G (known in the West as Monster Hunter Freedom Unite) is a huge, huge success. The PSP game, which is a ...
Gamasutra

Gamasutra Opinion: "Why is death part of the equation?" for games if meaningful consequences aren't built in? http://bit.ly/4ExZyQ

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Arcades have brought us a lot of significant advances over the years. From the industry's beginning through the mid-'90s, arcades were still where you’d find the best game graphics, and the best local ...
Gamasutra

Gamasutra Video game watchdog group The National Institute on Media and the Family is shutting down: http://bit.ly/91OZxb

November 20 at 12:55pm
Matt Fleming
Matt Fleming
Waitaminute... that's not good at all. They were loud and anti-game, but they did provide some sort of counterpoint that wasn't grapenuts-insane...
November 20 at 4:33pm
Gamasutra

Gamasutra PixelJunk Eden's Baiyon interviews Katamari's Keita Takahashi, with pleasing results: http://bit.ly/1qd58P

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Where do new game design ideas come from? It's the kind of question that might come to mind playing PixelJunk Eden or Noby Noby Boy for the first time. Here, game creators from both titles voice their ...
Alvin Edwald Chan
Alvin Edwald Chan
Great interview very enlightening.
November 20 at 11:19am
Gamasutra

Gamasutra GameStop sales grow to $1.83 billion during fiscal Q3, as execs expect the Wii to rebound during the holiday quarter. http://bit.ly/Y85F

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Games including Madden NFL 10, Halo 3: ODST, and Batman: Arkham Asylum led Tex.-headquartered retailer GameStop to post a rise in both sales and profits during fiscal Q3 on Thursday, beating estimates.The retailer's growth comes soon after NPD Group reported that U.S. ...
Jason Charles Smith Spencer
Jason Charles Smith Spencer
yes that happens when you under staff stores and charge retarded prices on used games.
November 19 at 12:30pm
Gamasutra

Gamasutra Feature: Game creation risks in larger-scale scheduling, art, design, outsourcing and more -- http://bit.ly/dssoV

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[Experienced game developer and manager Troy Dunniway, a veteran of studios like Microsoft, EA, Insomniac, and Ubisoft, discusses some of the major risks involved in transitioning from a small to large development team and how to identify and avoid them. ...
Gamasutra

Gamasutra Ex-XBLA staffer David Edery on 'Company Culture, Hiring, And Retention' - v.interesting: http://bit.ly/2X2t3E

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Consultant David Edery delivered a fascinating talk about company culture at the recent IGDA Leadership Forum in San Francisco, examining the variant approaches of successful studios -- and suggesting ...