Gnomon School of Visual Effects
Gnomon School of Visual Effects specializes in training for careers in high-end computer graphics for the entertainment industries.
Information
Location:
Hollywood, CA, 90038
Phone:
323-466-6663
Mon - Fri:
9:00 am - 6:00 pm
 
 

November 9th - 23rd

Join us for two weeks of new, exclusive classes in an interactive, online event. Each 2-3 hour class focuses on a different element of the VFX industry and allows individuals to discuss the content with the instructors. One ticket gives you access to all 16 classes!

Online Interactive Classes

Each class is offered online in a private forum, allowing you to participate in discussion with the instructor and other students. Each instructor will check the forums daily during the first week and will do their best to answer students' questions.

Sign up for Master Classes and get discounts for The Gnomon Workshop and Gnomon School. More Info

One ticket gives you access to all 16 classes! Students save an additional $70.*

$295 REGULAR TICKET
$245 ADVANCE TICKET
$225 STUDENT TICKET

Studio Discount Studios interested in signing up multiple artists are eligible for discount pricing. Contact events@gnomonschool.com for more information.

Please Note: This event is a limited time engagement. The presentations will only be available to view online for two weeks, after which time they will no longer be accessible.

*Must have a current and valid student ID from any high school, college or university. Please email your student ID and driver's license or other government issued picture ID to events@gnomonschool.com.

Visit our official website to sign up for Master Classes


Classes

Traditional Art Values Applied to Digital Art
Traditional Art Values Applied to Digital Art

Instructor: Craig Mullins

Renowned digital painter Craig Mullins shares how he applies the timeless values behind traditional art to digital art.

Traditional Art Values Applied to Digital Art
Digital Female Character Design and Creation

Instructor: Sze Jones

Learn to create breathtaking 3D females from Blur Studio's Sze Jones, covering both artistic and technical techniques.

Traditional Art Values Applied to Digital Art
Drawing From Design

Instructor: Feng Zhu

Acclaimed concept designer Feng Zhu shares how to create designs that strike a balance between uniqueness and mass-market appeal.

Traditional Art Values Applied to Digital Art
Sculpting Comic Book Statues and Maquettes

Instructor: The Shiflett Brothers

Learn to sculpt a comic book industry style statue from armature to fully roughed out sculpture.

Traditional Art Values Applied to Digital Art
CG Survival Kit

Instructor: Jeremy Cook

Working hard and working smart are not the same thing. Learn to work more efficiently and make smarter decisions in your 3D workflow.

Traditional Art Values Applied to Digital Art
Environment Creation

Instructor: Martin Krol

Martin Krol will discuss the creation of a 3D environment utilizing Modo, Cinema 4D and ZBrush.

Traditional Art Values Applied to Digital Art
Creature and Character Design

Instructor: Neville Page

Neville Page, lead creature designer on Star Trek, shares how to utilize a variety of techniques to create a unique character design.

Design and Visual Communication of Vehicles
Design and Visual Communication of Vehicles

Instructor: Scott Robertson

Scott Robertson will explain his approach to designing a variety of vehicle types for video games.

Dark and Stormy Nightmares: The Art of Dreaming on Paper
Dark and Stormy Nightmares: The Art of Dreaming on Paper

Instructor: Iain McCaig

Storyteller and artist Iain McCaig shows how to tap into your dream-mind.

Environment Modeling for Production
Environment Modeling for Production

Instructor: Reo Prendergast

Reo Prendergrast of Blizzard Entertainment will show the creation of detailed environment assets, both organic and hard surface.

Traditional Art Values Applied to Digital Art
Workflow for the Animation Process

Instructor: Nick Whitmire

Nick Whitmire of Blur Studio shows you the complete workflow behind an animated scene.

The Digital Creature Creation Pipeline
The Digital Creature Creation Pipeline

Instructor: Alvaro Buendia

Alvaro Buendia of Blizzard Entertainment shares his process behind creating a digital creature.

Creature Development
Creature Development

Instructor: Alex Alvarez

Alex Alvarez will cover his 3D creature production process and how to work fast in the face of deadlines.

Traditional Art Values Applied to Digital Art
Overview of the Feature Film VFX Process

Instructor: Jeff Okun

Visual Effects Supervisor Jeff Okun walks us through the entire feature film VFX process, from beginning to end.

Mastering ZBrush 3.5
Mastering ZBrush 3.5

Instructor: Ryan Kingslien

Harness the power of ZBrush 3.5 for character, environment and concept design pipelines with Master ZBrush Artist Ryan Kingslien.

Music Video Post-Production
Music Video Post-Production

Instructor: Ergin Kuke

Ergin Kuke will discuss the various tasks involved in post-production work for music videos, from concept to completion.