
Hi guys! I know it’s been a VERY VERY long time since the last entry, and I sincerely apologize for that. The whole team has been incredibly busy, but I feel it’s important to let you all know what’s been going on. First, the good news! We a...

Since there’s been a bit of interest in the forums lately about the design decisions made in Hyperbol, I’d figure I would discuss them in a blog post. I’ll be the first to admit that some of the design decisions we made weren’t ideal, but we were still learning how to be a team, and I was learning...

We’re still here working on that video. We took a break on Sunday to catch up on some sleep, but not that much. We’ve discovered that Java Monster Mean Bean is tasty and keeps you up. Stu has been experimenting with Red Bulls and is now crashed on the couch. I think in total we’ve had 12 cans o...

Sorry guys, this isn’t a post about Hyperbol: The Musical :-p Occasionally, me and Stu need to burn the midnight oil to get something urgent done. ...

Without going into too much detail, the team has been thinking of some features we’d like to add to Hyperbol to help address several issues and increase interest in the game. Please keep in mind that everything I will mention is still on the drawing board, but is planned for future patches. ...

Apparently you guys on the forum have been bugging Mnemosyne to get me to write a blog entry, so our new intern actually got me to do it :-p I think in the last blog I mentioned something about the team getting an actual office...

First, let me introduce some stuff we’ve set up for our fans. We now have a MySpace and Facebook group set up so you guys can do whatever one does on MySpace and Facebook. ...

I know it’s been a while since the last entry, sorry about that! We’ve been pretty busy just trying to keep things afloat. Hyperbol was released in July, being the first title ever released by Iocaine Studios. We were thrilled and excited, and actually thought it would be downhill from there. B...

Some people think I exaggerate when I say that me and my team work in my dad’s dining room. It’s no exaggeration :-p I took a picture of Nick’s reaction to seeing it mentioned in this review Matt, Nick, and Stu at our “office”. Nick’s reacting to the great review. The overal...

This is the first in a series to detail how Iocaine Studios came to be. I’m not sure how many parts it will be since I tend to write without any sense of an outline. I think it’s due to laziness, really. So sit back, relax, sip some coffee (not implying you’ll fall asleep. Caf...
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