
CGchannel Autodesk Maya Entertainment Creation Suite 2010 by Daniel Platt
www.cgchannel.com
With it's yearly software release, Autodesk definitely seems to be shaking things up a bit. For the first time ever they are offering the Maya Entertainment Creation Suite 2010, which features Maya 2010, Mudbox 2010, and Motionbuilder 2010. ...

CGchannel Interview With Dylan Cole.
www.cgchannel.com
In our new video interview with Dylan Cole, we find out more about how he developed as an artist, why he became a matte painter, and advice for those interested in matte painting as a career.

CGchannel Interview with Cesar Dacol Jr.
www.cgchannel.com
In our latest cg artist video interview we focus on Cesar Dacol Jr., who started his career in the makeup effects industry before transitioning to 3d modeling and cg effects. With a background in anatomy ...

CGchannel The making of 2012 Interview.
www.cgchannel.com
Volker Engel: It was in 1988 when I met Roland in Stuttgart while I was studying graphic design. I started working on he is last movie he did in Germany, which was called Moon 44; it was only a very small three million dollar picture. ...

CGchannel AMD Fire Pro 8750 Review.
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The world of 3D accelerated dedicated GPU video cards has, since it's inception, consisted to 2 main categories, the consumer brand and the professional line. While the pro level video card industry used ...

CGchannel Interview with Martin Krol by Travis Bourbeau
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Martin is a (mostly) self-taught artist that has been working across a variety of industries including Research and Development, TV, Film, Commercial, and Games to keep things fresh. A few projects that he has participated in are 300, Underworld 3, The Messengers, and The Last Mimzy. ...

CGchannel Interview with Jeremy Cook by Travis Bourbeau
www.cgchannel.com
I was the quiet kid who could draw good. I was more interested in the space battles happening on my notebook covers than the history lesson I was supposed to be paying attention to. I was really into airplanes. ...

CGchannel Interview with Feng Zhu by Travis Bourbeau
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Sure thing! I’ve been working as a concept artist and art director in the entertainment industry for the past 11+ years. Most of my work revolves around videos games and feature films. I’ve also been involved ...

CGchannel Interview with Sze Jones by Travis Bourbeau
cgchannel.com
I was born in Hong Kong, and resided there with my younger brother until I turned 16. We grew up with a very structured schedule and several extra curricula besides regular school. Not that many people know but I danced ballet and played classical piano for 10 years. ...

CGchannel Interview with Nick Whitmire by Travis Bourbeau.
cgchannel.com
I am from Atlanta Georgia originally. I grew up in an extremely creative environment. My mother, Fran Welch, was a huge inspiration to me while growing up. She’s an outstanding artist in her own right and creates amazing work through all mediums such as canvas painting, clay work and photography. .....

CGchannel Interview with Brian Grill Visual Effects Supervisor for Digital Domain on GI Joe Rise of Cobra
cgchannel.com
There were a lot of effects that were similar for other effects houses to work on. So earlier on in working with Boyd Shermis, the Visual Effects Supervisor, we knew that there were a couple of facilities for us to work with. ...

CGchannel SIGGRAPH 2009 coverage by the lovely Brooke Shay.
www.cgchannel.com
From Digital Emily’s realistic facial animation to advances in stereoscopic technology, the buzz word this year at Siggraph 2009 was "believe".

CGchannel 3D Printing Expose: Moddler By Ryan Kingslien.
www.cgchannel.com
As I opened the box I remembered Colin Clive, in Frankenstien, as he enters the throws of passion and declares, "Now I know what it feels like to be God!"


























