Prominence
Welcome to the official Prominence page on Facebook!
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ScreenshotsCreated about 4 months ago
Concept ArtCreated about 4 months ago
 
Prominence

Prominence Laptop adventure gamers rejoice! Prominence now supports several common widescreen resolutions. We'll do more testing in the coming weeks, but it seems likely that this new feature will be included in the final release.

September 15 at 6:27pm
Agustín Cordes
Agustín Cordes
Demo! Demo! Demo!
September 16 at 2:50am
Prominence

Prominence The Art Department (a.k.a. Mike) finished designing one of the last environments in the game, and it's pretty cool to have come this far. It feels like there’s still a billion more things to build, texture, light, render and animate – but holy cow, we're almost 100% playable!

Prominence

Prominence The Programming Department (a.k.a. Kevin) has been working on code for some of the in-game animated effects. He’s also been making on some UI enhancements, including screenshots when saving games and other good stuff – most of which we can't talk about just yet...

Prominence

Prominence Tom and Mike spent time in the studio recording a bunch of foley and sound effects. No fruit or vegetables were harmed during the session, and rumors of flying pizza cutters are probably greatly exaggerated.

Agustín Cordes

Agustín Cordes Godspeed! I'm in dire need of a Sci-Fi fix. Can't wait for this!

Lotus Grable

Lotus Grable This game looks terrific and I cannot wait for it to come out!!!

Moayyad Alkhatib

Moayyad Alkhatib Icannot wait to buy this game. iam a scifi adv game collector. ithink they should make more and more games like promince. iwish the team ofdigital media all the luck and the success.

Prominence

Prominence
For much of the development cycle, we use low-resolution placeholder art because we focus on story, gameplay and puzzles. So there isn't much to show yet.

Occasionally we get to put a little extra love into some areas (usually when the programming team is stomping bugs) and produce work-in-progress screenshots to start... giving more of a feel for how the final game will look.

As we get closer to release, we'll have more screenshots to share.
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Prominence

Prominence Here's where the art development began. For Prominence, concept art was created for most of the major environments. Of course, we don't show *all* of them here -- we wouldn't want to spoil anything. ;)

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