
Twitchy Thumbs Entertainment Developed rigid-body dynamics, improved player-to-player collision, color quantizer for textures, pressure-sensitive button feature, analog speed for players, many camera improvements, better kickmeter, and 2d/3d debug primitives.
21 new photos

Twitchy Thumbs Entertainment Calypso's ending for Twisted Metal 4, and his response to getting overtaken. Click through and check out the rest of the TM4 ending videos on YouTube under "Related Videos".

Twitchy Thumbs Entertainment Twisted Metal 4 opening movie, which gives a black-and-white "history" of the Twisted Metal competition, leading up to Sweet Tooth and his minions overthrowing Calypso as the overseer of the competition.

Twitchy Thumbs Entertainment Footage from a pre-final Twisted Metal 4 build, courtesy of @The Play Station Museum. It's still using the TM3 frontend but with the TM4 main menu as the background. The Neon City level has just a big gray box moving around for the train. Much of the rest pretty much looks close to what the final version looked like.
www.youtube.com
This is unseen videogame footage of an early build of Twisted Metal 4 for the PlayStation. Can you spot all the differences compared to the retail version? According to the developer, the in-car view was helpful for debugging reasons. ...

Twitchy Thumbs Entertainment The famous Twisted Metal 4 commercial with the icon midget clowns from the game and rockets blowing up a vehicle at a gas station.

Twitchy Thumbs Entertainment Game development roots - developed the engine, vehicle dynamics, vehicle/world-specific behaviors, rendering, in-game UI, some effects, audio, and optimizations.
37 new photos

Twitchy Thumbs Entertainment Twisted Metal III's ending for Sweet Tooth. (Click through to YouTube to see the endings of other characters under "Related Videos".)

Twitchy Thumbs Entertainment Intro movie for Twisted Metal III, which was outsourced to VisionScape Interactive.

Twitchy Thumbs Entertainment
Footage from a CD-ROM build of Twisted Metal III after only 1 month of development using the CART World Series engine (the mph gauge is using the CART graphics).
The music is placeholder from Quake 2 (I was a huge player of it at the time, so I couldn't resist.) Loading screen shows an early story idea. Frontend being j...ust text overlaid on a demo ended up being what we shipped with.
The postal vehicle and M3 were vehicles we couldn't put in the final version for legal reasons. Mr. Grimm is totally different in this early version.
Washington D.C. was an early version when it wasn't a rectangular arena but instead a full-blown city. San Francisco was an early idea for a battleground that we ended up cutting. (Thai, I think that was your level?) Height-mapping was still being used for physics, before full 3d polygon intersection was implemented, so weirdness can be seen in some of the collisions with the level.
We only had bullets implemented for this demo, but deathmatch was already possible via all the split-screen options, something that was enhanced from CART.
www.youtube.com
PlayStation Museum now on facebook! http://www.facebook.com/pages/The-Play-Station-Museum/139013343801 This is unseen videogame footage of an early build of Twisted Metal III for the PlayStation. One, ...

Twitchy Thumbs Entertainment Twisted Metal III commercial.
www.youtube.com
Twisted Metal 2 is still king of the franchise, but this commercial is still pretty cool.

Twitchy Thumbs Entertainment Game development roots - developed the engine, vehicle dynamics, rendering, frontend, UI, some effects, audio, link cable support (as an unofficial hidden feature), and optimizations.
37 new photos

Twitchy Thumbs Entertainment Rally Cross gameplay video.
www.youtube.com
Me playing Rally Cross, released in 1997. On the track Oasis (version A, forward) with the car Monkey. I haven't used a PS2 or it's controller in ages so I found using the D-pad stiff and hard to control (hence why I do pretty bad in the race).





























