everything dies
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block1-34Created about 6 months ago
block1-33.bspCreated about 6 months ago
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everything dies
everything dies
everything dies
everything dies

everything dies In case you missed it, I uploaded a speed texturing video to Youtube a little while ago. Even if the phrase "speed texturing" means nothing to you, check it out; there's some groovy music in the background.

Source: www.youtube.com
time-lapse of me creating a very basic texture in gimp, with a little help from agave (and mpd, of course). 4:00 shows (from left to right, top to bottom) the albedo, height, normal and ssbump maps. i'm uncharacteristically sober for this one, so i added a drinking song. ...
everything dies
4 new photos
everything dies
everything dies
The intensity of these effects is based on the player's proximity and angle to the light itself.
April 29 at 8:38am
Alexander Stavrinou

Alexander Stavrinou Awesome models and textures, they add so much to the atmosphere.

April 12 at 1:57am · Report
everything dies
everything dies
8 new photos
Adam Remolacio

Adam Remolacio I think I just creamed myself in anticipation.

December 31, 2008 at 12:29am · Report
everything dies
everything dies

everything dies Yes, and the extent of the visual/auditory hallucinations depend on the magnitude of combat around you. IE: you'll be tripping out a lot harder if there are ten soldiers after you than you would be if there were only two.

December 29, 2008 at 2:29pm · Report
Adam Remolacio

Adam Remolacio "all while battling a previously undiagnosed mental illness."

Ooooo, will we see any manifestations of this in game?

December 29, 2008 at 11:34am · Report
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