Blurst

Blurst David Sirlin's great write-up on our talk from Unite: http://bit.ly/1J4JlX

bit.ly
At last week's Unity engine conference, Flashbang Studios gave a presentation about how to make games faster. To me, it was a surprising and great presentation. Surprising because went against my expectations of what a talk at the Unity conference would be about. ...
November 13, 2009 at 7:10pm
Rocky Peterson
Rocky Peterson
very cool. I absolutely agree with your time productivity ideas, on occasion I focus my attention in a similar manner.
November 13, 2009 at 9:44pm
William
William
Very cool article. It was nice to take a deeper look at some of the things you guys have mentioned elsewhere. Question: How do you have Growl integrated with the asset server? We're about to get the asset server at work and I'm really interested in setting it up to send out alerts that way.
November 14, 2009 at 3:40pm
Steff Kelsey
Steff Kelsey
This is really great. I have been on many projects where the management strategy was to "meeting" everyone to death. Time is an investment. I really like the concept of getting the best return on a smaller investment a la no 15 hour workdays.
November 18, 2009 at 12:55pm
Blurst
Blurst
William: We have a script that polls the asset server database for changes. Drop us a line and I can send it your way (you can use hello@blurst for email).
November 20, 2009 at 12:52pm