Links on "Game Career Guide"
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Game Career Guide
Viewed by many as the high point in the series if not the entire
Survival Horror genre, Silent Hill 2 has a disturbing and psychological
story -- analyzed here in our latest Game Narrative Review.
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Game Career Guide
So you're about to finish school. What do you need to know about the
real world? This article talks about the differences between coursework
and work -- and doesn't pull any punches.
Going Pro: Differences Between Indie/Student Development and Professional Game Development - GameCar
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Game Career Guide
Contestants were asked to form an original interpretation of the action
contained in the photo and then create a related game design. The
contest was open to both literal interpretations and original scenarios
based on the photo, the depicted character, or the surrounding world.
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Game Career Guide
Student Daric Thorne conducts a survey on gender roles in MMOs, and
here shares his results alongside research conducted by others -- with
some interesting implications about the audience included.
Reinforcing the Wall: Hegemonic Masculinity and the Ideal Self in Massively Multiplayer Online Games
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Game Career Guide
Game design student and Source engine modder Filip Coulianos devises a
system for controlling the pacing in first person shooters like Half-Life 2 and puts it into practice with his Project 25 mod.
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Game Career Guide
[Dean Wadsworth, chief technical officer of Krabbit Games,
takes a look back at his journey through the wilds of independent
development, the choices he made, the contacts he met, and precisely
what he learned by the end of the process of developing his studio's
game.]
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Game Career Guide Our latest challenge, inspired by Electronic Arts' Dante's Inferno, asks players to adapt a literary work into the premise and world for a new video game.
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Game Career Guide In his masters studies in media technology and games at IT University, Oluf Pedersen examined the evolution of conversation systems in games -- from Commodore 64 to Xbox 360.
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Game Career Guide Developing Wings of Apocalypse - Student developer Roger Hicks takes a look back at the lessons he learned while developing Student IGF entrant Wings of Apocalypse.
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Game Career Guide New challenge! Take a side character from a game and turn him or her into a hero -- make a protagonist out of an antagonist, or just go wild with one of your favorite not-a-leads from the past!
gamecareerguide.com
Learn everything you need to know to get into the videogame industry!
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