Links on "Gamasutra"

Displaying 1 - 10 out of 308 links.
Gamasutra

Gamasutra Gigantic feature compilation of all 'Best of 2009' Top 5s/Top10s: http://bit.ly/4Ooiah - happy holidays, all!

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Ending out 2009, Gamasutra puts together the definitive compilation of our year-end lists, from disappointments through game of the year and beyond, with bonus reader feedback.
Gamasutra

Gamasutra Gamasutra's Best Of 2009: Top 10 Overlooked Games: http://bit.ly/51Rkbd

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This was a tough one. Usually I'd come up with a list like this with a snap of my fingers, but the changing face of journalism, coupled with better PR and more avenues of release meant that most games ...
Gamasutra

Gamasutra Koei Tecmo president on the big merger, the surprise of finding out about Metroid: Other M: http://bit.ly/6MPW25

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The merger of Japanese game companies Koei and Tecmo completed earlier this year -- giving the former, which is in the drivers' seat of the combined company, Koei Tecmo, something very desirable: IP that ...
Gamasutra

Gamasutra From G* in Korea comes news that the creator of Ragnarok Online is making a new MMORPG in the same vein: http://bit.ly/4roLuN

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Gamasutra

Gamasutra Quantic Dream's co-CEO Guillaume de Fondaumiere on creating meaningful narrative in the upcoming PS3 title Heavy Rain: http://bit.ly/6L2W4W

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Quantic Dream made a major splash with its 2005 game Fahrenheit (also known as Indigo Prophecy.) It certainly had its flaws, but its interactive drama was not quite like anything being done at the time, particularly on the major consoles. ...
Gamasutra

Gamasutra Long-form interview with Beatmania, Lumines co-creators on neat Japanese iPhone dev Yudo: http://bit.ly/7T6UQO

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[Gamasutra sits down for an in-depth interview with Beatmania co-creator Reo Nagumo and former Q Games exec Reo Yonaga (Lumines) to reveal their new, thus far iPhone-centric developer Yudo, as well as possible plans for console titles and hopes for Microsoft's Natal.]
Gamasutra

Gamasutra Gamasutra Blog of the day - Tadhg Kelly on whether it's 'better to be sexy than worthy' in making games: http://bit.ly/8tyLsW

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I've recently been doing a lot of reading about how to be successful in the age of retweets, viral successes and exploding choice, and trying to apply that to games. In so doing, I've come across an idea ...
Gamasutra

Gamasutra Emily Short on 'Interactive Storytelling And HBO's Mysterious Cube': http://bit.ly/7NhCWm

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HBO has an ad campaign around the phrase "It's more than you imagined". One of its key features is a website installation called HBO Imagine, put together by BBDO and The Barbarian Group.The installation ...
Gamasutra

Gamasutra Activision's Call Of Duty franchise surpasses $3 billion in lifetime sales: http://bit.ly/4YXvGJ

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Activision Blizzard said Friday that Call of Duty: Modern Warfare 2 pushed sales of its Call of Duty military shooter franchise past $3 billion and 55 million units worldwide.Activision cited internal sales estimates and third-party figures from tracking firms NPD Group, Chart-Track, and Gfk. ...
Gamasutra

Gamasutra XPEC: Idea for Bounty Hounds Online came from PSP piracy: http://bit.ly/5sDNII

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In a discussion with Gamasutra at the Gstar 2009 video game trade show in Busan, Korea, Taiwan's XPEC Entertainment revealed that its upcoming sci-fi MMO, Bounty Hounds Online, was inspired by massive ...

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