22 updated their cover photo.
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Looks like the 'Game Day' team were saving the best till last?

@ Game Day - Thanks for stopping by and spending the time with us to take a deep dive into this project that's taken up the last seven years of our lives ... and also for not letting me get away from the Tron and F-Zero references

Last interview from PAX Australia 2017. We spoke to Garth from G.O.A.T.i Entertainment about their up-coming future physics and real time strategy racer 22 Racing Series.

Pat interviews Garth from GOATi Entertainment about their up-coming future physics and real time strategy racer 22 Racing Series. Set in the 22nd century, ad...

The team from Heroes of Play stopped by at PAX Australia to do some digging into the 'why's of 22 Racing Series' ...

Thanks for taking the time to check us out Heroes. Hopefully see you at PAX again next year once we're near release

We had a chat with Garth Midgley from GOATi about their upcoming VR racer. 22 Racing Series: World Championship is currently in Early Access (available at ht...

While gamepads, keyboard or mice are our standard controllers, we're also supporting sim-racing equipment for those who like a bit more immersion. Here's a preview of what it's like to race from a motorized simulator cockpit. Careful with those wall-rides!

Game: Sim hardware: Next Level Racing GTultimate V2 Simulator Cockpit Next Level Racing Motion Platform V3 Fanatec ClubSport Wheel Base ...

The guys from Pixel Sift came past to do an interview check our game at PAX on Sunday afternoon. They are an awesome crew and I had a great time chatting about our game with them. Cheers for taking the time to check us out guys 😀

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Pixel Sift

It's been 7 years in the making and 22 Series Racing is a technical driving game set in a not too distant future that's been built for esports. #PAXELSIFT

22 added 14 new photos from October 27, 2017 to the album: PAX AUS 2017 - Day 2 — with Brooke Hodgman at Melbourne Convention and Exhibition Centre (MCEC).
October 27, 2017

Had a cracking Saturday at PAX AUS. Looking forward to doing it all again today.

Be sure to come by to check us out before the show closes.

We are set up at the indie area (PAX Rising) at PAX Australia for the next three days. Come meet the team and play 22!

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There's an open night for the offices at the Nicholas Building tonight. Feel free to stop by to say hi and check out 22 in our new motion sim

We're in Office 613 @ 37 Swanston St (At the corner of Swanston St and Flinders Lane

We've just gotten our new motion sim from Next Level Racing set up and running with 22. The 500+kph speeds have taken on a whole new dimension now O_o The ha...

22 Racing Series ... the physics sim where all good Stormtroopers come to hone their flying and driving skills.

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22 added a new photo to the album: Vehicle Concept – European Class.
May 9, 2016

Team Great Britian
No racing palette is complete without British racing green

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22 updated their cover photo.
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22 added 3 new photos to the album: Vehicle Concept – European Class.

Introducing the design for our new vehicle class – Europa

Each class comes complete with a range of modular parts, including the body kit and mechanical elements, so that you can fully mod each class to customise your ride.

We’ve been developing designs for other future classes of race vehicles for 22 to represent different manufacturers from around the world. So plenty more to come.

We've recently gotten 4 player split screen multiplayer mode into 22

No with 4 player split screen for some local battles ...

Welcome to the first video we've ever posted of 22, so please go easy on us, and (hopefully) enjoy!

A WIP showing our new Antarctica track coming together - Still more to be done, but it's turning out to be a fun track

Design and texture refinements to the track The jumps are longer Added warnings and direction markers on the approach to the jumps More time put into modelli...

Taking the best bits from our test tracks and putting them into one mega, but shorter lap time at around 1 min, track. Make sure your seat belt's on for the jump coming up in a couple of corners
(P.S. Still using a real physics simulation to make it happen)

We're in the throes of putting together a new track combining just the most fun elements from our previous test tracks, which means that the new track includes two jumps (indicated by the big red h...