Looks like the 'Game Day' team were saving the best till last?
@ Game Day - Thanks for stopping by and spending the time with us to take a deep dive into this project that's taken up the last seven years of our lives ... and also for not letting me get away from the Tron and F-Zero references
Thanks for taking the time to check us out Heroes. Hopefully see you at PAX again next year once we're near release
While gamepads, keyboard or mice are our standard controllers, we're also supporting sim-racing equipment for those who like a bit more immersion. Here's a preview of what it's like to race from a motorized simulator cockpit. Careful with those wall-rides!
The guys from Pixel Sift came past to do an interview check our game at PAX on Sunday afternoon. They are an awesome crew and I had a great time chatting about our game with them. Cheers for taking the time to check us out guys 😀
Had a cracking Saturday at PAX AUS. Looking forward to doing it all again today.
Be sure to come by to check us out before the show closes.
There's an open night for the offices at the Nicholas Building tonight. Feel free to stop by to say hi and check out 22 in our new motion sim
We're in Office 613 @ 37 Swanston St (At the corner of Swanston St and Flinders Lane
Introducing the design for our new vehicle class – Europa
Each class comes complete with a range of modular parts, including the body kit and mechanical elements, so that you can fully mod each class to customise your ride.
We’ve been developing designs for other future classes of race vehicles for 22 to represent different manufacturers from around the world. So plenty more to come.
Welcome to the first video we've ever posted of 22, so please go easy on us, and (hopefully) enjoy!
A WIP showing our new Antarctica track coming together - Still more to be done, but it's turning out to be a fun track
Taking the best bits from our test tracks and putting them into one mega, but shorter lap time at around 1 min, track. Make sure your seat belt's on for the jump coming up in a couple of corners
(P.S. Still using a real physics simulation to make it happen)