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Assets and Entities in the Glacier 2 Engine / Maurizio De Pasc...
Environmental Storytelling in Prey / Eric Beyhl, Lead Environm...
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Interactive Music / Savva Dudin, Sound Engineer Wargaming
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Bootstrap - Paul Wedgwood, CEO Splash Damage

Entrepreneur and gaming fanatic, Paul Wedgwood started London based video games developer Splash Damage in 2001. Under Paul's leadership, Splash Damage has grown from a modest games development team to a studio which has created some of the world's most engaging multiplayer experiences.

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Bright and cozy, the best moments "4C: St. Petersburg"

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Interview with Jay Ranki - Conference Director 4C, Development Director Wargaming

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Florian Stronk is a former army officer and game industry veteran (EA, KONAMI). He is the co-founder of BRAVOCOMPANY, the London-based inventor of the “portable mancave” — competitive real-time, team-based multiplayer games that can be played in 4-minute sessions.

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And here are the long-awaited results of the quest among the conference participants. Congratulations to the winners!
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А вот и долгожданные результаты квеста для участников конференции. Поздравляем победителей!

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Thank you for being with us at "4C: St. Petersburg"!

This weekend, "4C" was attended by about 1000 participants from 14 countries. The main goal of our conference is to create an international platform for communication and exchange of experience for experts in the gaming industry. Thanks to speakers, participants, and partners, we really managed to unite representatives of different companies on one platform.
Photos, as well as video of the conference, will be published in this group soon.
Thank you and see you at "4C: ......" 😉

Watch our great 4С: Saint Petersburg reportage video!

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Games UX: Past, Present, and Future - Graham McAllister, Director Player Research, UK

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[ENG] 4C: Saint Petersburg. Day 2, Part 4

- Veli-Pekka Kokkonen, CTO 3rd Eye Studios, Finland - Designing Immerise VR Experiences Without Breaking The Fourth Wall

Results of Quest for visitors

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4C: Saint Petersburg Online. Day 2, Part 3

17:00 Paweł Strzelczyk, QA Lab Manager QLOC, Poland - Successful Projects Require Good Testers. How to Build Your Dream Team?
18:00 Veli-Pekka Kokkonen, CTO 3rd Eye Studios, Finland - Designing Immerise VR Experiences Without Breaking The Fourth Wall

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4C: Санкт-Петербург онлайн! День 1, часть 3

16:00 Кристофер Катальди, Сооснователь и исполнительный директор Genvid Technologies, США - Игры: новое поколение (2020 и после)

17:00 Павел Стрельчук, Руководитель QA-лаборатории QLOC, Польша - Хорошие тестировщики — залог успеха проекта. Как построить QA-команду своей мечты?

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18:00 Вели-Пекка Кокконен, Технический директор 3rd Eye Studios, Финлядния - Как создать целостный игровой опыт в VR, не разбивая «четвертую стену»

Задавайте вопросы спикерам в комментарии!

#4C, #4CSPb, #FORESEE, #gamedev, #conference, #foreseethefuture

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4C: Saint Petersburg Online. Day 2, Part 2
14:00 Alexandre Ouimet, Physics Programmer, Ubisoft Canada - A Year Playing with Destruction in Rainbow Six Siege

15:00 Chad Lee, CEO, React Games, USA - Reinventing Classic IP for Today's Gamer

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16:00 Christopher Cataldi, Co-founder, COO Genvid Technologies, Inc. - USA Gaming: The Next Generation (2020 and beyond)

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4C: Санкт-Петербург онлайн! День 1, часть 2

13:00 Маурицио де Паскале, Technical Director, IO Interactive, Дания - Ресурсы и объекты в движке Glacier 2
14:00 Александр Уиме, Physics Programmer, Ubisoft - Канада Rainbow Six Siege: год баловства с разрушаемыми элементами
15:00 Чед Ли, Генеральный директор React Games, США - Перезапуск классической игры для современных игроков

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#4C, #4CSPb, #FORESEE, #gamedev, #conference, #foreseethefuture

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4C: Saint Petersburg Online. Day 2, Part 1

11:00 Savva Dudin, Sound Engineer, Wargaming Russia - Interactive Music
12:00 Eric Beyhl, Lead Environment Artist, Arkane Studios, USA - Environmental Storytelling in Prey
13:00 Maurizio De Pascale, Technical Director, IO Interactive, Denmark - Assets and Entities in the Glacier 2 Engine

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4С: Санкт-Петербург Онлайн. День 2, часть 1

10:00 Мартин Экдаль, Владелец ME Invest, Швеция - От стартапа до полноценного бренда: бизнес-гид по мотивам 10-летней истории Simplygon

11:00 Савва Дудин , Саунд-дизайнер, Wargaming Россия - Интерактивная музыка

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12:00 Эрик Бейл, Lead Environment Artist, Arkane Studios, США - Повествование посредством окружения в Prey

Задавайте вопросы спикерам в комментариях!

#4C, #4CSPb, #FORESEE, #gamedev, #conference, #foreseethefuture

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