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This year will feature the 13th Seven Day Roguelike Challenge, where developers are invited to make a new roguelike in 7 days. Voting has completed, and this year’s challenge will take place 4–12 March 2017. More information is available on the RogueBasin wiki. You can sign up for 7DRL-related notifications here.

http://7drl.org/…/…/18/this-years-challenge-4-12-march-2017/

This year will feature the 13th Seven Day Roguelike Challenge, where developers are invited to make a new roguelike in 7 days. Voting has completed, and this year’s challenge will take place 4–12 M…
7drl.org

With 2017 here the call is now out for dates for this year's Seven Day Roguelike Challenge. You can vote for dates here: This year's dates will be announced 11th January, so get your votes in before then!

http://7drl.org/20…/…/05/7drl-challenge-2016-call-for-dates/

With 2017 here the call is now out for dates for this year’s Seven Day Roguelike Challenge. You can vote for dates here: This year’s dates will be announced 11th January, so get your vo…
7drl.org
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A huge swathe of reviews of the 2016 7DRLs has been published: The 234 reviews rate and assess the games by established review categories, and are a great way of highlighting some of the top content produced each year. Anything scoring above a 2 average is generally worth checking out!

http://7drl.org/2016/05/25/7drl-reviews-published/

A huge swathe of reviews of the 2016 7DRLs has been published: The 234 reviews rate and assess the games by established review categories, and are a great way of highlighting some of the top conten…
7drl.org

Force of nature is a fast-paced bump-and-run combat roguelike with added mechanic where you regrow burned forest tiles to get healing (so terrain serves as somewhat limited resource). Play in browser or download What went good: Some preparation: 1-page long feature list was prepared during a week before the start of the challenge. Also, I extracted level generation, FOV/LOS and AI/pathfinding modules from some of my derelict projects. [ 329 more words. ]

http://7drl.org/…/force-of-nature-7drl-2016-success-postmo…/

Force of nature is a fast-paced bump-and-run combat roguelike with added mechanic where you regrow burned forest tiles to get healing (so terrain serves as somewhat limited resource). Play in brows…
7drl.org

I think I've implemented all the features I was going to implement (such as proper game saving/restoring, highlighting monsters attack area, some new visual effects etc), so here is the link to the source code of the game for those who is interested (Haxe):

http://7drl.org/2016/03/30/switch-hook-source-code/

I think I’ve implemented all the features I was going to implement (such as proper game saving/restoring, highlighting monsters attack area, some new visual effects etc), so here is the link …
7drl.org

There have been some upgrades to AutoFire since the end of 7DRL and I've posted a new point release on my site next to the original 7DRL version. I had a few core things I wanted to refine and adjust from the original, particularly in the feedback department... Since the controls for AutoFire are similar yet different from a typical roguelike, creating an experience that is easy for beginners is a continual work in progress. [ 245 more words. ]

http://7drl.org/2016/03/28/autofire-v0-2-released/

There have been some upgrades to AutoFire since the end of 7DRL and I’ve posted a new point release on my site next to the original 7DRL version. I had a few core things I wanted to refine an…
7drl.org

I've released an update to my 7DRL The Trapped Heart. A big reason for this was to fix a bug in level generation that could sometimes leave the player starting in an unconnected area - a big problem! Beyond that I also noticed through videos of play that people really struggled to understand some of the new mechanics going on, so I've made some player behaviours simpler, improved the descriptions, added some UI improvements and added a series of tips on death… [ 239 more words. ]

http://7drl.org/2016/03/24/the-trapped-heart-v1-1-released/

I’ve released an update to my 7DRL The Trapped Heart. A big reason for this was to fix a bug in level generation that could sometimes leave the player starting in an unconnected area – …
7drl.org

You can download Switch Hook from itch.io (I can't insert itch.io widget here for some reason). In the game you control a hero equipped with a switch hook. This fancy device lets you switch places with monsters dealing them some damage on the way. When there are few monsters on a level and they are weak and slow, you can use the hook like a ranged weapon without much thought, but later in the game you'll need to choose a right target each turn and use walls, columns and passages to avoid enemies' attacks. [ 92 more words. ]

http://7drl.org/2016/03/20/switch-hook-7drl-2016-success/

You can download Switch Hook from itch.io (I can’t insert itch.io widget here for some reason). In the game you control a hero equipped with a switch hook. This fancy device lets you switch p…
7drl.org

Day 5 & Day 6 I was off for work. On Day 7 I included a very basic Highscore Mode, where you just fight monsters until they can overwhelm you and your highscore gets saved with your name. Very simple mode, pretty difficult, as monsters swarm you eventually and for moving in a pattern is less and less space. The implementation is quite rough code-wise, the highscore .txt file can be edited with notepad, but it does the job. [ 353 more words. ]

http://7drl.org/2016/03/19/the-prancing-bard-day-7-success/

Day 5 & Day 6 I was off for work. On Day 7 I included a very basic Highscore Mode, where you just fight monsters until they can overwhelm you and your highscore gets saved with your name. Very …
7drl.org

Rogueliker posted this awesome let's play of AutoFire. I learned so much by seeing someone pick it up for the first time.

http://7drl.org/2016/03/18/autofire-lets-play/

Rogueliker posted this awesome let’s play of AutoFire.  I learned so much by seeing someone pick it up for the first time.
7drl.org

The Trapped Heart is a hex-based roguelike where enemies have directional shields. You need to arrange attacks from the right directions to kill them. Download from itch.io (ignore the price request): I didn't get all I wanted done this week, and the artist I had on board didn't manage to make any enemy sprites (hence my shoddy artwork in the game). [ 193 more words. ]

http://7drl.org/…/03/17/the-trapped-heart-7drl-2016-success/

The Trapped Heart is a hex-based roguelike where enemies have directional shields. You need to arrange attacks from the right directions to kill them. Download from itch.io (ignore the price reques…
7drl.org

Some Dogs Go To Hell is my first 7DRL entry, and indeed my first roguelike! I finished it on Saturday, but I haven't quite had time to post about it 'till now. It's a game about a dog who has died and been wrongfully sent to Hell, and must join together with other passed dogs to defeat the legions of the underworld and escape. [ 253 more words. ]

http://7drl.org/…/16/some-dogs-go-to-hell-success-of-a-sort/

Some Dogs Go To Hell is my first 7DRL entry, and indeed my first roguelike! I finished it on Saturday, but I haven’t quite had time to post about it ’till now. It’s a game about a…
7drl.org

bygr is a squad roguelike in an abstracted low polygon world. You can play over at As always, I didn't get as far as I wanted, and the game balance is way off without enough stuff to do, but, stuff that went right: Characters behave differently and some strategy/skill involved Generally nice looking and varied environments Progression with XP and stat upgrades… [ 124 more words. ]

http://7drl.org/2016/03/16/bygr-success/

bygr is a squad roguelike in an abstracted low polygon world. You can play over at  As always, I didn’t get as far as I wanted, and the game balance is way off without enough stuff to do, but…
7drl.org

Rise subjects! Your dark lord Azzafel commands you Rise! Before my throne rests a twisted altar. Let it be known that he who can complete the rite of becoming upon its stone top will become my avatar! A dark gift for only for one worthy enough to best his peer.Let the battle begin! Click Here for a gameplay video by Rogueliker! [ 194 more words. ]

http://7drl.org/2016/03/16/cult-7drl-2016-success/

Rise subjects! Your dark lord Azzafel commands you Rise! Before my throne rests a twisted altar. Let it be known that he who can complete the rite of becoming upon its stone top will become my avat…
7drl.org

Sooo, I totally got the dates of this year's 7drl wrong. I got the 12th - 15th off thinking the last of 7drl was the 15th! I submitted my game anyway for the heck of it. I got a lot of stuff accomplished, including getting a menu system working for dialogue, getting a procedural system that makes use of both random and pre-designed chunks of map, creatures that have different likes/dislikes and will go after either cash or the creatures they hate, depending on how they feel, and a sort of fog of war visual effect that I really like. Plus I made a sweet title screen with music :) It is a high score game, you must get as much cash as possible.

http://7drl.org/20…/…/15/cash-castle-success-but-maybe-fail/

Sooo, I totally got the dates of this year’s 7drl wrong. I got the 12th – 15th off thinking the last of 7drl was the 15th! I submitted my game anyway for the heck of it. I got a lot of …
7drl.org
A page for the Seven-Day Rogue­like Challenge – create a roguelike game in seven days!

http://7drl.org
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