Colonel Ygnacio de LaBastida, Commander of the Engineers of the Army of the North in 1836, made a map of the area around San Antonio de Bexar and the Alamo compound. The map prominently featured two ponds just to the east of the walls of the convento courtyard and adjacent to the Alamo acequia (a probable source of the water in the field). This image depicts a view of the back of the Alamo across one of these ponds. The vantage point corresponds to a location approximately at the northeastern corner of the present day Alamo grounds.
This is a view of the outside of the west wall of the Alamo compound. The thatched roof structure is the rear of the Treviño house which served as the headquarters of Travis. In the foreground, there is an acequia that ran parallel to the west wall. This acequia replaced the one that ran inside the compound.
My recent work has been centered on improving the ground model and workflow. I reworked the acequias to have a more rustic, ditch-like appearance because I now believe that the dressed stone lining was added later in the 19th century.
This is another animation test. Improved textures and lighting, added officer on horseback, added flag bearer. Changed church facade to reflect 1840 drawings.
Models and background render: Blender
Animation and compositing: Houdini
Textures: Substance Painter...
Video editng: Movie Studio
(Improved color correction)
The facade of the church of the Alamo has four empty niches. In 1836, it is believed that they contained statues of four saints: Anthony, Ferdinand, Francis and Dominic. The statue of Anthony had been damaged during some of the work on the compound the year before. This statue was found years later in a weedy lot near the Alamo and is on display in the Long Barrack museum.
My latest work has been to replace the low resolution statues in my model with improved high res digital sculptures.
This is an experiment to use the YouTube 360 viewer for panoramic images. See the Facebook version in previous posts. I can now do 360 videos with animation (although this one is static). In order to view this on iPhone/iPad, you need to use the YouTube app.
3D model is based on Lemon, Mark The Illustrated Alamo 1836, A Photographic Journey. Abilene: State House Press, 2008. This resource is the primary reference for the layout, dimensions and materials of the structures of the Alamo compound.
Facebook recently introduced a panorama viewer which lets a consumer view a 360 degree image by panning the mouse or moving a mobile device. The viewer requires an equirectangular image with a 2:1 aspect ratio and certain embedded metadata. I created a scene in Blender with an equirectangular camera placed in the southern courtyard of the Alamo. See the image in the previous post.
A 360 degree panorama of the Alamo Southern Courtyard. Features the church facade, the connecting wall, the palisade, the low wall and two 4-pounder cannons.
Pan with mouse or move mobile device to see the complete scene.
3D model of the Alamo compound is based on: Mark Lemon's The Illustrated Alamo 1836, A Photographic Journey. Abilene: State House Press, 2008.
This is a view of the southeastern corner of the 1836 Alamo Church from my model. The render was done in Blender Cycles. For this render, I completed the texturing of the walls and made improvements to the "door of the dead." I lowered the tower a bit and added some cross supports. I am learning to create more realistic vegetation using the Blender Sapling add-on and the Grass Essentials product from Blender Guru.
A short animation featuring my improved facade on my Alamo model.
Seven years ago I posted a video of my first Alamo 3D model on YouTube. Since then, I have been gradually improving my technical abilities and tools to create a more photo-realistic result. The render above, represents my latest work: reworking the Alamo church facade. For comparison, here is a render of my model in 2009. Here is a summary of the improvements: [ 182 more words. ]
Animation of a soldado walking in front of the San Fernando church in the Main Plaza of San Antonio de Bexar. Continuing my study of animation, this render is an improvement of the previous try. The feet make good contact with the ground thanks to a feature of MakeWalk. I fixed some problems with the skinning of the model to the rig and I used the Blender compositor to reduce the render time by only rendering the foreground for the full sequence.
This weekend I took a break from model texturing and investigated the workflow for animating my Alamo characters. The video above shows a test in which an early soldado model was animated by retargeting a motion capture file (BVH) from CMU using the MakeWalk add-on in Blender. The character is one of my first characters based on MakeHuman. I created the clothes in Blender and textured them using Substance Painter. [ 46 more words. ]
Rendering animations in Blender can be time consuming. Depending on the quality and image size, one frame can take 1 to 3 minutes (or longer!) Since a second of video is 24 frames, it can take hours or days to render a movie of any interesting length. So I am studying the use of more realtime solutions that trade some quality for speed. [ 129 more words. ]
Here is a view of the Alamo compound from the roof of the Veramendi house. More work on the vegetation and rocks around the river is needed. And now a short animation:
In 1835, Ben Milam lead a small group of Texians into San Antonio de Bexar in an attempt to take the town from Mexican forces commanded by General Martin Perfecto de Cos. From the courtyard of the Veramindi house, Milam studied the Mexican positions around the San Fernando church using a field telescope given to him by Stephen Austin. He was killed by a shot to the head from a Mexican sharpshooter in a tree across the river.