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'Here's part of a procedural level for the Gnarled Gardens area'
'We've been working on several aspects over the past 3 weeks; including level generation, graphics and A.I. (which we'll show once they're more refined).

We've also been polishing off some newer weapons for the game...

Have a good weekend folks :)!'
'Based on playtester feedback we’ve changed how much equipment you start with each run in the game.

We’ve also redesigned the selection menu at the start.'
'Amongst a multitude of other changes...

We have been working on tilesheet & spriting automation tools. Took a good 5 days as it's for our own custom engine, though we're confident that we will save much more time in the long term (better then manually specifying regions by code).'
'Happy New Year!

We've been working on a third world area called the "Grotto of Guidance" for our roguelite. Here's part of the tileset.

The grotto proceeds both the current gardens and temple areas in the game.'
'Thanks so much everyone for your amazing support!

We were Greenlit with 383 votes across 21 days!'
'Thankyou Pavel Tale for contributing some fan fan art of two of the enemies in the game. 

P.s. The team is crunching for a launch on Greenlight tomorrow...'
'An updated illustration of our Roguelite.

Have been working with the talented Gerard Dalbon for the finishing touches.'
'Here's some concept art for our roguelite; 
contributed by the talented Gerard Dalbon.

Will upload the finalized piece later during the week...'
Videos

Thanks so much everyone for your amazing support!

We were Greenlit with 383 votes across 21 days!

No automatic alt text available.
No automatic alt text available.
Aura Of Worlds

Thanks so much everyone for your amazing support!

We were Greenlit with 383 votes across 21 days!

After several years of work, we will be having our first press release for our creative strategy rogue-lite platformer.
Builds will be sent out from the 1st to the 11th of June.

If you are a writer/streamer/youtuber;
Please get in touch, we'd <3 to send you a build :)

... See More
Cognitive Forge added 5 new photos.

Thanks again to everyone who checked out
Aura Of Worlds at GX Australia. It was great to meet you at such an inclusive convention :).

We're looking forward to finally releasing the game in September/October on Steam Early Access

Hey folks!

We've been doing alot of additional work on the Grotto of Guidance area over the past 2 months. We now have some updated footage to show you...:)!

https://media.giphy.com/media/3og0IREDDPA0OdZTeo/giphy.gif

Only 2 weeks left till GX :v!

Look forward to seeing you there!

Image may contain: text
Cognitive Forge
April 8

Hey folks :v

We'll be exhibiting Aura of Worlds at GX at the end of April,
If you're in Sydney, feel free to come by
and play we'd <3 to say hi :D.

...

GX is in its final year; and they're a conference for games, tech and all things geeky. If you'd like to know more/get some cool stuff from the conference, check out their latest Kickstarter here:
https://www.kickstarter.com/…/gx-australia-the-good…/updates

P.s. apologies for the delay in our updates.
We post most of our content at
the Aura Of Worlds page
and mainly use this page for special events.

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Here's part of a procedural level for the Gnarled Gardens area

No automatic alt text available.

We've been working on several aspects over the past 3 weeks; including level generation, graphics and A.I. (which we'll show once they're more refined).

We've also been polishing off some newer weapons for the game...

Have a good weekend folks :)!

No automatic alt text available.

We're hard at work on the "Grotto of Guidance" area
here's a preview of the environment:
http://gph.is/2kcIjjN

Based on playtester feedback we’ve changed how much equipment you start with each run in the game.

We’ve also redesigned the selection menu at the start.

No automatic alt text available.

Amongst a multitude of other changes...

We have been working on tilesheet & spriting automation tools. Took a good 5 days as it's for our own custom engine, though we're confident that we will save much more time in the long term (better then manually specifying regions by code).

No automatic alt text available.

Happy New Year!

We've been working on a third world area called the "Grotto of Guidance" for our roguelite. Here's part of the tileset.

The grotto proceeds both the current gardens and temple areas in the game.

Image may contain: one or more people

The awesome folks at Big Boss Battle
did a first impressions article on our game last week
http://bigbossbattle.com/greenlight-highlight-aura-worlds/

Can you survive the temple? Journey through it's procedurally generated dungeons, testing your mettle against its deadly traps and bosses.
bigbossbattle.com

The awesome folks at OK Games:

Have kindly created a first impression article of our game from their time playing it at PAX:
https://www.okgames.com.au/pax/pax-aus-2016-aura-of-worlds/

Hiding in the middle of the PAX Rising floor, behind a bunch of people watching on, was Melbourne-based devs Cognitive Forge, the guys (and girls) behind a little roguelike title called Aura of Wor…
okgames.com.au

One of the abilities in our roguelite is to slow time itself:
turning the tables on pursuing hazards and enemies:

259 Views

Mana Mojo interviewed one of our developers at PAX:
https://youtu.be/bNFmCUgzDeQ?t=1078

Image may contain: 2 people, people smiling, people standing and text
Mana Mojo

VIDEO: Have you caught our super special PAX Australia episode yet? Mana Mojo Episode 40 filmed live from Melbourne Convention and Exhibition Centre (MCEC).

Li...nk: https://www.youtube.com/watch?v=bNFmCUgzDeQ

Our co-hosts B1ack Sword & Vyctryx interview cosplayers about the next round of Battle Royal, we interview Twitch partnered Streamer - Stab Stabbies and chat with some fantastic local indie game developers ("The American Dream by Samurai Punk, "Mallow Drops" by Gritfish, "The Artful Escape of Francis Vendetti" by Beethoven & Dinosaurs, "#DeadStaticDrive" by Mike Blackney, "Aura Of Worlds" by Cognitive Forge, "Armed with Wings" by Sun Studios & "#Ticket2Earth" by Robot Circus) If you feel inclined, please like & subscribe. Don't worry, it's FREE!

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We've finally launched our creative strategy roguelite platformer game on Greenlight!
http://steamcommunity.com/sharedfiles/filedetails/…

The game has been in development for 3 years part time, but it will be this campaign that will determine whether or not the game has a future on the digital marketplace. So please vote if you've liked what you've seen so far :)

...

Special Thanks to everyone who made this milestone possible.
Jessica Turner and Lachlan Cartland for their artwork and animation.
Gerard Dalbon for the promotional artwork.
Amanda J Lim for music composition.
Mat Dwyer and the OtherWorldAgency for most of the sound effects.
As well as to everyone else who has supported us on our journey:
http://auraofworlds.com/credits.html

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Take a look around and learn about this game. If this is something you'd like to see available on Steam, you can help by rating it up using the buttons below. Click here to learn more about this process.
steamcommunity.com

Thankyou Pavel Tale for contributing some fan fan art of two of the enemies in the game.

P.s. The team is crunching for a launch on Greenlight tomorrow...

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A core aspect of our game is manipulating enemies and traps to your advantage...

We also have status effects and thanks to Lachlan Cartland all new character animations :).

826 Views