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A quick peak at some added depth to the Save Room.
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Chasm Kickstarter Update #62: Kickstarter Anniversary, Chasm Hits Alpha, Shows and Travel

It’s been a busy couple of months since the last update - and we’ve got some good news! Happy Kickstarter Anniversary! It’s now been 4 years since we launched our Kickstarter. By that point, I had already quit my day job and put in about 6-7 months of work to create a workable prototype and proof-...
kickstarter.com
Bit Kid
March 10

If your at PAX East stop by booth #16111 and check out Chasm!

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Bit Kid
March 9

If you are attending PAX East this year stop by booth 16111 and check out the first 20 minutes of Chasm!

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Bit Kid
February 15

Kickstarter Update #61: Development Update, Bloodstained Podcast

Hello again! I know we've been extra quiet lately, but I promise it's for good reason. We've been working our hardest to make it to Pre-beta (a true Alpha build of the full game) for several months now. In the last update I said I was hoping to finish it by the end of 2016, but as they say the best…
kickstarter.com

Happy Holidays from the Chasm team!

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Chasm Kickstarter Update #60: PSX 2016, Dev Update

Happy December, everyone! We’ve been hard at work on reaching our next milestone, but we thought we’d come up for air with a quick final update for 2016.PlayStation Experience! Jimi (our composer) and Dan (our marketing/biz guy) are heading over to Anaheim for the PlayStation Experience event host...
kickstarter.com

Chasm Kickstarter Update #59: Roadmap & Dev Update, PAX West 2016

I try to put out an update at the beginning of every month, but we’ve been so busy, I just didn’t have time to write up everything we were doing! My apologies for sending this out so late.ROADMAP UPDATEAt the beginning of summer we announced that Chasm was finally playable from beginning to end in a...
kickstarter.com

Chasm is at PAX Prime this weekend! If you're there be sure to stop by the booth in the Indie Megabooth and say hi!

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Chasm Kickstarter Update #58: Production Update, Soundtrack Preview

Hello again everyone! While everyone has hopefully been out and enjoying the sun, we've been hard at work shaping Chasm into a fun and challenging experience. We still have a lot to do before we hit Beta, but we're getting closer every day! Here's an update on just a few of the things that we've bee...
kickstarter.com

Kickstarter Update #57: Rough Cut Update, Trade Show Season

Last month Dan announced that we hit a major milestone. Rough cut 1 is complete! What that means is that Chasm is fully playable from beginning to end. That might not seem like much, but it’s a huge milestone for us and one definitely worth celebrating! Chasm is a bit of a weird game. On the one han...
kickstarter.com

Kickstarter Update #56: First Rough Cut Complete, Why do Indie Games Take So Long To Make?, PAX East 2016

James Petruzzi is busy getting us closer to the next milestone (see below!), so I’m filling in for him to write this month’s update. My name is Dan Adelman, and I do the biz dev and marketing for Chasm. If my name sounds familiar (and I’d honestly be surprised if it did to more than a handful of tho...
kickstarter.com
Bit Kid added 6 new photos — with Tim Dodd and 3 others.
April 25, 2016

We had a great time at PAX East this year! Thanks to everyone who stopped by and showed their support! It's always incredibly motivating to see how excited for the game everyone is. Time to recover and then back to work!

Kickstarter Update #55: Character Reveal, Company Name Change, New Promo Art, PAX East 2016, GDC Recap

Hello again everyone! We have quite a few updates for you this month. We were hoping to do a full-on production update for April, but we're still hard at work completing a few final tasks before reaching our next major milestone. It seemed only fitting then to hold off just a few more weeks for our…
kickstarter.com
Bit Kid updated their cover photo.
April 7, 2016
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Kickstarter Update #53: PSX Recap, Outpost Armory and New Enemy Revealed, Backer's Tome

Happy 2016! I know we’re a month late in saying that, but this is our first update of the year! As you know, we’ve tried to maintain a schedule of keeping all of our backers up to speed every month, but after everyone came back from the holidays, well rested and energized to finish the march to the…
kickstarter.com

Kickstarter Update #52: Opening Scene Revealed, PSX 2015, Discord Plays Axiom Verge

Over the summer we announced that we were adding a new intro area to start off Daltyn's adventure, and now we're excited to reveal the opening scene! Daltyn likes to sneak up to the watchtower at night to stargaze and dream of adventure beyond the Outpost walls, but on this fateful morning his good…
kickstarter.com