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I just wanted to let you know I'm active on Youtube again, and I've been experimenting with live streaming. I live streamed some of the development of Super Retro Crossover (previously known as Super Retro Squad), which you can see above. I've also been answering questions from fans in a new series called #ExplodingQuestions. And the first video I did was a live stream of just talking. [ 64 more words ]

http://explodingrabbit.com/active-on-youtube-again-896/

I recently got active on Youtube again have been live streaming videos about Super Retro Crossover.
explodingrabbit.com

In case you didn't know... I'm still alive! http://explodingrabbit.com/still-alive-825/

After surviving a difficult personal situation, I’m making some changes and enjoying the simple things in life.
explodingrabbit.com
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We're on Patreon.

Patreon is empowering a new generation of creators. Support and engage with artists and creators as they live out their passions!
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The Magnet Man stage from Mega Man 3 is being added to Super Retro Crossover.

I've made some progress on the next level, the magnet man stage from Mega Man 3.
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We released a preview of a fan game named Super Retro Crossover.

A preview of Super Retro Crossover is released, and I explain what it is and why I'm making it.
explodingrabbit.com
The team reflects on 2014 and talks briefly about 2015
explodingrabbit.com

We released the first episode of our new podcast. It's part 1 of our 2014 postmortem. http://explodingrabbit.com/…/2014-postmortem-part-1-summar…/

The team gives a summary of what happened in 2014 and the stuff leading up to it.
explodingrabbit.com

Soldiers can be selected in-game, and a system for action management has been built.

Soldiers can be selected in-game, and a system for action management has been built.
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I set up some operations for saving and loading data to and from the cloud and integrated it with Unity's inspector.

I set up some operations for saving and loading data to and from the cloud and integrated it with Unity's inspector.
explodingrabbit.com

Early on, you should decide on a game unit that is simple and intuitive.

When making a game, one thing you have to decide early on is what you will use as units. Having a game unit allows you to consistently express things like distances and speeds. Below, you can see the units I use for Super Retro Crossover. Since the world is split up into tiles, 1 unit is equal to 1 tile (16 pixels). [ 178 more words. ]
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Sprite Flipping and SMB 1-1 http://www.explodingrabbit.com/?p=571

I implemented sprite flipping in the level editor and game engine. The image above shows flipping on hill. Those are both the same sprite. I also built the first level of Super Mario Bros. There is a toad there because the story takes place after Mario beats Bowser, so he has freed the toads. Speaking of that... does anyone have any ideas for how the first level would be different after Mario has beaten Bowser? [ 133 more words. ]
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Switched to using one collider per tile to make it quicker to build levels. The sides that are in red are ignored so they still behave properly. For comparison, this is how colliders looked before. They are bigger, so they're more efficient, but it takes longer to make them. I'll probably eventually have something like this auto-generated when a level starts. [ 20 more words. ]
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I got rotation working. And scaling. I had some weird problems along the way. And I don’t know what this is.
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This is the first post of the Super Retro Crossover development log. More info here.

Collision detection currently supports axis aligned bounding boxes only. Basic gravity and movement implemented. Basic animation. This is where things are now.
tumblr.explodingrabbit.com

We're putting Super Action Squad on hold. For details, read this page.

Super Action Squad, previously known as Super Retro Squad, is too big of a project for us to handle right now, so we're putting it on hold to make some smaller games first. We will resume developme...
explodingrabbit.com

The classic power-up mode makes a triumphant return in #SuperMarioCrossover 3.1.2. http://t.co/5Zm5vyZRtk

I have a Christmas present for you! I added some awesome new features to Super Mario Bros. Crossover. The classic power-up system from versi
explodingrabbit.com

I just released part 2 of my #SuperMarioCrossover Lost Levels playthrough. http://t.co/Y3sney1Orm

httpv://www.youtube.com/watch?v=y3g2CTaOtV4 I decided to record a play through while I was testing The Lost Levels in Super Mario Bros. C
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I'm the creator of Super Mario Bros Crossover.
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