We just updated the game to the 1.0.5 version! We have reworked couple of in-game features, and fixed all bugs reported.
- Improvement of the idol feature
- “Hp removed” feature has been fixed
- Match information (at the top right) feature has been improved...
- Some parts of the UI were enlarged
- A first iteration of a tutorial for Conjuration has been implemented
- Few other minor fixes
The game has been updated today! We added some new features, and fixed most of bugs reported so far.
- All of the glitchs reported on the map are fixed
- Issue after rejoining a match is fixed
- Mouse sensitivity and default sound volume were reduced...
- Hitboxs were reworked, so it’s easier hit, especially with knifes
- We added information at the top right of the game, so players can see what’s happening in the game (kills, deaths, idols and control points taken, etc)
- Animations have been improved
- Mouse control has been improved
- Few minor issues fixed
GAME IS LIVE! We've finally made it, our first Early Alpha 1.0 version is available now -- check out our awesome browser-based MMOFPS: no plugin required!
Play on Kongregate: http://www.kongregate.com/games/TaranisGames/fallen-ops
Play on official website: https://fallenops.com
More information at: https://fallenops.com
We're looking forward to reading your messages: please, never hesitate to share your opinion or send to us some feedback!
Today let's introduce the Sabnock revolver and its five shotgun ammo! It doesn't quite have the same force of impact as a full-blown shotgun, and doesn't have the range either.
However, when cornered by multiple ennemies in colse quarter combat, it might just do the trick.
Gusion shotgun is a heavy-duty hunting rifle, with four barrels, each holding an individual cartridge. Its simple design makes it extremely reliable, and the simultaneous discharge of a pair of shells is certain to shred a man to pieces.
It will be available in the Alpha 1.0 – Let us know what you think!
Upcoming Alpha Test is almost there! We're still working hard to improve and polish latest features, more information about it will follow up soon.
Meanwhile, let's talk about our second Knife, the Gamygyn! In addition to it's classy look, it will also provides you with a small boost to your movement speed! Let us know what you think!
Today we decided to introduce you our very first pistol, the Glasya Labolas! While it lacks of accuracy at medium-long range, its devastating firepower is capable of taking down most of classes with a couple of bullets.
It will be available in-game in a few weeks, starting from the Alpha version. You can already sign-up at fallenops.com!
Let us know what you think!
Furcas rifle variant. A special collector's edition of the furcas trench rifle, reputed to be more finely tuned and featuring sturdy stock plating and elegant decisions. Truly a weapon for the adventurous!
A few months ago, we introduced you to the first iteration of our RadGun, a powerful weapon that fires quick bursts of irradiated particles.
Time to show off the in game model. Let us know what you think!
The Oroboras shotgun is a shotgun with a shortened, specially reinforced barrel; designed to fire deafening close-range blasts of shot enough to melt steel.
Conceived to cause chaos and confusion during an assault, it's efficacity was proved dubious when initial tests showed that no soldier could weild it without some sort of major protection.
Seldom has a sword been seen effetively used on modern battlefields. Paratroopers however have found it useful to carry tools such as machetes to help them progress through dense vegetation. Enter the Zepar, an old-fashioned design for a modern weapon.
With a heavy carbon steel blade and the grip of a cavalry saber, it can cut through dense vegetation and body parts with equal ease.
What do you think?
Here's our very first rifle, the Furcas 5.56mm Trench! Designed for short-range battles, it has truly devastating power; and is able to fire its twelve rounds in quick succession.
What do you think?
Remember that we're still hosting the "I hate this Summer" contest, check it out to grab your Pre-Alpha key! https://fallenops.com
Today we decided to feature our in-game model of the Sitri 9mm!
Its old-fashioned design uses the magazine receiver as a forward grip and makes the gun fairly unwieldy.
What do you think?
“I hate this summer! It feels like everyone decided to get wasted without me!” – Artificer, Thursday, July 7
Let's show him off he's wrong! We decided to host our first contest during the next few weeks, an opportunity for you to grab sweet prizes as well as your Pre-Alpha Access! It's a tiers contest, the more you do, the bigger you get!
Idols, relics of a time long gone, icons of gods long forgotten.
What is the exact nature of the powers they grant? What are the inner workings of the eerie machines they give life to, really?
It seems that it matters little to the top brass, as they send forth agents to recover these artifacts for the sole, although obvious, reason that the enemy could use them. Not a thought given to the darkness they're shrouded in, no concern for the fate of those who used them before y...ou. They are an asset in your fight in defense of your homeland, so what's soiling your soul in exchange for the safety of those you care for and cherish?
In the Conjuration game mode, take control of a mysterious installation, capturing idols from the opposite side, and accumulate power as the mysterious artefacts allow you and your allies to upgrade your abilities along a team-shared tech tree.
Victory draws near as you pledge yourself to the dark power!
A couple of months ago, we introduced you to our first Rocket Launcher: The Bael RPG, a strong and powerful weapon able to sway the course of the game!
Here's our in-game model, what do you think?
Knights are more than soldiers, they are hand-picked warriors, who have pledged their flesh, mind and soul to the pursuit of a single goal : making their nation stronger against an ever growing opponent.
In battle, they are the most versatile, able to fit into a variety of roles. They excel at close quarter combat, and although they can't outrun a faster opponent, they can spring into action and punish overextended opponents.
However, they aren't true masters of a single skill, meaning they most likely can't fight at long range against a trained sniper, or get down a heavy weapon specialist in an equal fight.