Good news, I've been working hard on an Android build of Nax, and it's running pretty good. So here it is for anyone to try:
Nax of the Universe (0.12 Alpha - Android Edition)
Get it here: http://www.neogaf.com/forum/showpost.php…...
I'm really curious to know how it runs on other devices. So if you've got any questions, comments, criticisms, suggestions, just ask
New Demo [0.12] Available!
After long last, the new demo is here, it's a lot longer than the first demo, having 2 full levels, 5 enemy types, a store system, button remapping and more.
Nax of the Universe is an Action RPG game that I've been developing for a few months now. It's an RPG that puts it's focus on the combat. It's fast, fluid and deep with Devil May Cry being it's main inspiration with a Stylish bar actively discourages button-mashing by giving bonus EXP for killing enemies in a stylish manner, multiple weapons with instant, on the fly switching makes combat varied.
The combat is half done - three of the five weapons have been fully implemented....
Redband - the default sword, non-elemental, average speed, range and power.
Xatana - the wind based katana, fast and lots of range, but weaker.
Tesla - the electric whips, slower, but has range and power.
There's also two more weapons planned:
Firefang - the fire gloves, slow, med range, strong
Crystallis - ice knives, low range, med power, but fast.
The redband has 3 combos(combo1, spin combo, millionstab combo), 2 advanced attacks(stinger, launcher), aerial attack, the charged crawler and the roundtrip. That's 8 different kinds of attacks.
In addition each subweapon has 1 combo, 2 advanced attacks and a special attack.
Moving, dodging, blocking, parrying, juggling, combo meter, taunting, flux mode, controller support, and more have already been impemented, but there is a lot still to do including...
Magic system, card drops, card equipping, merchant, overworld, storyline, more enemies. etc.
These other systems I'll go into once I start implementing them.
As a fan of both character action games, and RPGs, I'm excited that I'm working on such a game, but even more excited that it's actually coming together. The combat already feels fun and I hope the demo will convince people to keep an eye on the project.