Are you an indie developer or run a YouTube Let's Play channel? After almost 2 years of hard work, Indie Ignition has finally entered open Beta (http://www.indie-ignition.com). It is a distribution platform that gives large discounts on indie games to YouTube Let's Play channels. And the best part? It’s completely free with 0% commission on sales.
It’d also be great to get feedback on the site during the Beta period. If you have any comments or questions feel free to post them below. Good luck!
Dusk is also available on Steam Greenlight! If you're not able to support the game financially, take a minute to give the game a thumbs up on Greenlight so we can get it seen by more people. It'd be hugely appreciated!
After over 2 years since our last project, it's time to announce our next. The new trailer and Kickstarter for Dusk are officially live! Check it out, support us, and let us know what you think. Enjoy the trailer!
There haven't been too many horror games out recently, so if you fancy some more scares then try out my other game - The Curse of Blackwater!
Also, if you've got sharp eyes, you might be able to spot a certain suited man in the forest level
When I first started making games 9 years ago at the age of 10, I could never have imagined that one day I would release a game to an audience of millions, and to this day it still blows my mind. To the 59,911 fans of this page - a huge thank you to each and every one of you. It is an amazing feeling to know that there are so many out there who enjoyed the game. Hope you've all had a great Christmas, and see you all in 2015!
Happy Halloween to my 51,082 fans! Tonight is a night for candy, costumes, and horror. Help spread the scares by sharing this post within the next 3 hours (midnight GMT), and you'll bag yourself a free copy of Slenderman's Shadow and The Curse of Blackwater - perfect for a creepy night in. Good luck! You're going to need it.
UPDATE BLOG #3
As of this week, the page now has over 30,000 fans! To celebrate, Slendy has brought some cake for you all! The prologue of the game has been completed and I have a better idea of what I want it to be. However, it has been put on hold while I focus on university work and other projects - but don't worry, I'll get back to it soon!
In the meantime, here is an exclusive interview I did about The Curse of Blackwater (https://www.gamestakers.com/interviews/marc-steene). Enjoy!
UPDATE BLOG #2
It's been a busy week, and I've made some great progress. In my last post I mentioned a list I compiled of key areas I want to improve on over The Curse of Blackwater (TCOB). The GUI/Menu system is one of those, and I've been working on it over the last few days to make it as good as possible.
TCOB featured a very basic ingame GUI, which used the default (nasty) Unity skin. It was also very restrictive, not allowing you to change any settings in game or any con...trols aside from the graphic quality, and didn't scale correctly to different resolutions. I'm glad to say, none of these problems will be present in the next game!
I've devised a solution to allow GUI elements to scale up pixel-perfectly no matter the resolution, meaning the game should be crisp and display correctly across all resolutions. It works by setting a standard resolution (1920x1080), and then dividing these values by the screen width and height to calculate the correct scale and position of the element.
And no more ugly default Unity skin - I spent a whole day composing menu elements, and they're now in game and looking beautiful.
On top of this (yes, there's more!), all controls will be configurable, and there are extensive settings such as toggle motion blur, mouse sensitivity, adjusting gamma, windowed mode toggle, toggle vsync, toggle crouch, and toggle invert mouse for those weird people who like their mouse to go the wrong way. Support for controllers is planned, along with Oculus Rift support. Basically all the stuff you'd expect to be in a game!
Next up, I'll be optimising the core of the game and getting the player functionality in. Expect more details in the next blog post. Till then, if any you any suggestions or questions, feel free to post them below. - Marc
[UPDATE BLOG] Happy first birthday, Curse of Blackwater! Can't believe it's already been a year. First and foremost, thank you for still being subscribed to this page after the long period of inactivity!
If you're a fan, or even just a gamer in general, you should definitely read this blog post - exciting stuff is coming our way for video games in 2015
Where have I been all this time? I've just completed my first year of a Computer Science degree at university - which is t...urning out to be way more intense than I first thought, and has left me with little time for game development. However, it is now summer, and as usual when I have little else to do, I turn to game development - and yes, the wheels are in motion for a new survival horror game!
I have learned a lot from developing TCOB and SMS, and will be applying everything I've learned to this next horror project. Here's a few key things I have identified:
-DRM is a waste of time, for both developers and end users. All future software titles will be DRM free.
-The indie game market is highly competitive, and good value for money is expected. Future games will be much more polished, with much more content, and with a lower initial price point.
-A patching system is a must. Releasing updates as separate builds is a nightmare for everyone.
That's just a few things! I have also spent the last year researching Unity, learning its ins and outs, and how to push the boundaries of the engine as far as possible. Unity 5 is right around the corner, and contains some insane new features, such as Enlighten, the lighting technology that helped make Battlefield 3 so beautiful, and physically based shading. So expect this next title to be beautiful, more optimised, and with much more content.
I am definitely in no rush to finish this game, as I want it to be as polished and as good as it can be. As a developer, my ultimate goal is to produce work that I am proud of, and the payoff from that comes when I read the reviews, and watch people get scared by events that I've carefully crafted into the game. As such, this game won't be out in 2014, and potentially even 2015 depending on my workload for next year.
Anyway, time to end this blog post before it gets too long. If you haven't already, subscribe to my YouTube channel (http://www.youtube.com/user/MarcSteene) - new content will be coming soon! Thank you again to all the fans, you guys are what keep me developing, and push me to produce the best quality content I possibly can. Any comments or questions are welcome below
Great playthrough and review by eGamerZA