Our friends at Wolpertinger Games just released their new title for XBLIG. Help support a local indie (who have also been lending us a hand with Swimming Under Clouds).
Here's Mikaël in a recent interview with RobotGeek.
The podcast is now online and can be downloaded here.
For our French fans, Mikaël will be participating tonight in the SynopsLive podcast and talking about the game, among other industry topics. The show also features our friends from Swing Swing Submarine. The live broadcast starts at 21:00 CEST.
Congratulations to our friends Mimimi Productions and Reality Twist for the release of the acclaimed iOS game daWindci. It features music and sounds from our own Filippo Beck Peccoz, and a small guest appearance by Swimming Under Clouds’ little hero, Bubbles! Please check it out.
OK let's try something new today, a conversation! We've internally been discussing how relevant a story is to a game and platformers in particular. In our particular case, Mikaël has crafted a nice little story to tell, which not only drives the progression of the game, but in my opinion ties the whole game together.
Traditionally however, 2D platformers have very weak and secondary storylines (save for a few some notable exceptions).
We’re also very aware that not everyone cares about story in a game. We’ve been working out the best ways to weave the narrative in the game without frustrating the gamers that are only interested in gameplay (obvious things like skippable sequences). But in our view, the story is important to the game, and it is something we want to the player to experience.
We have many thoughts on the matter, but we’re interested in hearing your views. Is story important to you? Does it matter to you in a platformer? What are the implementations you find particular annoying?
If you own this iPad, you need to buy this game.
Meet Filippo, our awesome music composer for Swimming Under Clouds.