Seeing an update to your game? If not, you will soon - we've released a hotfix for everyone with some changes you can read below.
Patch Notes:
Re-balanced the Devolve spell in Call of the Beastmen.
Fixed a crash when some players opened the Custom / Multiplayer Battle lobby, after the Call of the Beastmen / Patch 2 Update.
Fixed a case where the game would become unable to End Turn during the Chaos Invasion when playing on save games started before the Call of the Beastmen/Patch 3 update.
Fixed a Multiplayer Campaign crash in the Event Feed, when opening the faction overview panel or completing a Multiplayer Campaign.
Fixed a battle hang, where in very specific instances, the battle may become stuck, and the player can only move the camera but not interact with the units or menus.
Trees will no longer be missing from battlefields suffering from Chaos Corruption, loaded through the "An Eye For an Eye" Call of the Beastmen Campaign map.
Players who do not own Call of the Beastmen can now see the Lore of Beast and Lore of the Wild in the spell browser. For example when using the Free Amber Wizard unit (who has access to Lore of beasts).
Updated the Victory conditions in "An Eye For an Eye" Call of the Beastmen Campaign:
Replaced the Major victory “raze 30 regions” with an objective to destroy Carroburg and Cult of Ulric.
Lowered the raiding requirements slightly, making it slightly easier to meet the raiding requirements.
Added "Destroying Middenheim" as an Ultimate Objective.