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Check out this #recapthecity campaign! Get involved and bring colour and community to you neighbourhood!

Recap is a participatory arts device that facilitates aesthetic adaptability, interaction and user participation in urban spaces.
behance.net
A O D Lorimer added 7 new photos to the album: LifeWars - Chaos pattern.
February 2, 2016

(Results from Bristol University's 2015-2016 LifeWars competition)

LifeWars is a competitive two player variant of John Conway's famous Game of Life (also known as Life). Life is a cellular automaton, where a series of rules describe how 'live' cells propagate or diminish over a grid.

Life is also a 'game' that only requires an initial input from the player to establish a starting pattern of live cells, after which the rules of Life take over (in a way that often cannot accur...ately be anticipated at the start, without prior experience using the same pattern).

These rules can easily be extended to allow for two interacting players (red and blue), where one attempts to out-compete and outgrow the other. This is the basis of LifeWars, a competition launched at Bristol University for the 2015-2016 cohort of MSc Computer Science students (62 individuals).

As an entrant to this competition I decided to program a genetic algorithm, which mimics the rules of biological evolution, to determine an optimum starting pattern for Life (to occupy the largest number of grid cells after 200 time steps). The blue/green images in this album chart the evolutionary process of this pattern, named Chaos.

For more information, and video footage of a match between Chaos and the pattern that won second place, see this page:
http://www.aodlorimer.com/#!lifewars-chaos-pattern/c14vc

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Check out the results of the Bristol University's MSc Computer Science LifeWars competition 2015-2016 http://www.aodlorimer.com/#!lifewars-chaos-pattern/c14vc

The Chaos pattern and results from Bristol University's 2015-2016 LifeWars competition (a two player variant of Conway's Game of Life)
aodlorimer.com
A O D Lorimer added 3 new photos to the album: Scalable Function Graphics.
December 9, 2014

The intention for Scalable Function Graphics (SFG) is to provide a means of storing photographic images as scalable mathematical models, which can then be rendered in high resolution.

For more informaiton visit; http://www.aodlorimer.com

A O D Lorimer added 10 new photos to the album: Extrapolatable Function Graphics.

A wiki commons photo called 'Feathered Dusk' by Jessie Eastland, converted into an Extrapolatable Function Graphic and extended. The white corner markers identify the original borders of the image.

Using a machine learning algorithm to predict what might exists beyond the borders of a photographic image, by developing a continuous mathematical model of that image.
behance.net
The intention for Scalable Function Graphics (SFG) is to provide a means of storing photographic images as scalable mathematical models, which can then be rendered in high resolution.
behance.net

My latest article has featured as the lead article on di.net, here's the link -

“Consumers no longer simply consume. They’re active, skeptical, creative, entrepreneurial. This used to be a minority pursuit. Now technology has made it mainstream.”1
di.net
A O D Lorimer added a new photo to the album: Features.
May 8, 2014

Social Media & the Minimum Viable Brandscape, Design Intelligence, 05.08

http://store.di.net/…/technology-trends-innovation-survey-2…

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A O D Lorimer added a new photo to the album: Features.
May 6, 2014

Anticipate or Participate, Interiors & Sources, 05.14, pp. 41-42
http://digitaledition.interiorsandsources.com/2014/May_2014/

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Check out an article of mine in this months issue of the commercial architecture magazine Interiors & Sources, http://www.interiorsandsources.com/…/anticipate-or-particip…

Many companies are beginning to embrace and facilitate prosumption with profound (and profitable) results.
interiorsandsources.com

I'll be giving a short talk this Thursday at Plymouth University for PADSociety about my work. 6:00pm in RLB

A O D Lorimer added 3 new photos to the album: Features.
January 23, 2014

Featured projects in print

'Dawkins by Evolution' is an evolutionary painting of Richard Dawkins, a famous and influential evolutionary biologist.

To produce the painting a java program has been written which mimics the process of evolution, where a photograph of Richard Dawkins represents a fitness criteria, and an array of code that describes the position, size, color and transparency of an increasing number of circles represents a genome.

more info at http://aodlorimer.com

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Using evolution to paint a painting

'Dawkins by Evolution' is an evolutionary painting of Richard Dawkins, a famous and influential evolutionary biologist.
aodlorimer.com
A O D Lorimer added 9 new photos to the album: Digital Original: ColourScape.

ColourScape is a digital sunset painting that is defined by an algorithm, which introduces millions of random pixel variations each time it is displayed.

As a consequence, the number of possible ColourScape images that could be produced is immensely greater even than the estimated number of atoms in the known universe (10^78). With infinite variation, each ColourScape image is unique, and will never be repeated by the algorithm again.

An image generating engine can be viewed ...here(http://www.aodlorimer.com/#!colourscape/co5z). By refreshing the page or clicking the paint button, the current image will be lost and another original will be created. This album contains some examples (note that the images in this album can no longer be considered originals).

While the arrival of digital artwork is often considered to pose various problems to the idea of 'an original' (with exact replicas made possible by file sharing and copy/paste buttons), the intention of the 'Digital Original: ColourScape' project is to explore another scenario afforded by digital technology.

With modern computers capable of performing billions of calculations a second, algorithms that describe an artists general idea for an artwork are made possible. These algorithms can leave room for the computer to reinterpret the instructions in real time with a degree of variance, each time the image is displayed.

Visit the image generating engine(http://www.aodlorimer.com/#!colourscape/co5z), right click and save a version of the image that you like. As long as you guard it well and keep only one copy (digitally or physically), you can be sure that you own a true 'Digital Original: ColourScape' painting. (Creative Commons, Attribution-NoDerivs) (A large ultra-high definition 'Digital Original: ColourScape' generating program is available on request.)

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