Facebook वर Abyss Crew वरील अधिक पहा

पृष्ठाचा उद्देश आणखी चांगल्या प्रकारे जाणून घेण्यात मदत करण्यासाठी Facebook माहिती दाखवत आहे. सामग्री व्यवस्थापित आणि पोस्ट करणाऱ्या लोकांनी केलेल्या कृती पहा.
पृष्ठ निर्मिती - १८ जुलै, २०१६
संबंधित पृष्ठे
- Indie Game Montréalसंघटना
- Montreal Independent Game Awardsव्हिडिओ गेम
- GamePlay Spaceना-नफा संस्था
- Ubisoft Saguenayव्हिडिओ गेम
- Neonableकंपनी
- अधिक पहाtriangle-down
पृष्ठेइतरब्रँडव्हिडिओ गेमAbyss Crew
पोस्ट
Évolution du logo d'Abyss Crew.
Des modifications importantes, des petites, des impasses, mais j'aime bien le résultat final ![]()
(EDIT : avec la bonne vidéo cette fois !)
व्हिडिओ
Early Access Release: 30. April 2020

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-- Greetings, crewmembers,
The build version 0.94a has been released!
This version was focused on the level design:
-average level size has been decreased
-two new maps have been added
-a trigger system has been coded to include dynamic elements
-we conceived the first three game campaigns: Moby Squid, The Hunt for Red Octopus, and The Diving Dutchman. If you have ideas for cool campaigns, we're open to any suggestion! We got some very cool ideas already, thank you to the contributors!
Additional changes:
(network) scanning of environment obj_object behaves strangely as a client
(gameplay) reduce scrap quantity
(gameplay) decreased scanning time
(gameplay) decreased standard torpedo loading time
(gameplay) remove lockable target (for gunner)
(graphics) improved bubbles appearance on menu and bridge
(network) on clients, start game button should light only when a game has been started
(gameplay) players should receive incoming calls/transmissions
(menu) options: remap keys
(graphics) differentiate left locked/right locked on gunner screen
The version can be found in the #releases for those who have access to the game.
/!\ Identified bug /! \ The map "Hunt for Red Octopus" cannot be finished, as there is no exit in the level. This bug has been fixed in the future version 0.95.
Captain Pol, out --

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Improved parallax effect

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छायाचित्रे






























