A final update on Ambrosia with some technical images showing her off in motion.
Look forward to a blog post break down in the near future!
Finally Ambrosia is ready to say "Hello!" to you dear future Eco Tales player!
Dev talk (players beware!) :
This is the first real in-Unreal Engine facial animation for Ambrosia, while that animation does need a lot of polish, I feel it makes for a very good proof of concept.
She's still mainly joint driven, but that tongue is a pure blend shape, I think more bland shapes will be used to improve her smile and frown in the future.
Another thing I'd very much like to add is some eye shadowing, maybe some eye-lashes and probably a few hours inside of Substance by Allegorithmic Painter, currently she's purely generated, eyes and all inside of Designer.
I'm usually very strict with my file naming, and here's why. Little did I know that the teeth_low.fbx inside of my Ambrosia folder were those of Lech.
Here's some nightmare fuel for all of you lovely followers!
New Dev Blog recap on IndieDB, why not check it out, got some pretty cool shaders and destruction going on, not to mention two huge 3D printed Lechs!
I know, it's insane that over 2 months have passed since the last Dev Diary!
Let's just say that I've learned a lot during this time, why not check out the post and see what I've been up to?
Hint: It's Ambrosia related! And that picture that isn't moving... That's a moving picture!
It's time to start another new Eco Tales series, in this you will see some of assets which are being created for the game.
Let's kick this Art Asset Overview series off with some high tire shop furnishing!
Welcome to Eco Tales : Dev Diary 2
So sit back and enjoy, Lech in Unreal Engine!
As Eco Tales readies itself for the new things ahead, it's important to 'member how much has already happened!
That's why the Indie DB posting are starting up again, check this 3D printing and proceduralism focused blog out!
Hello all Ecoistas!
We've been quiet for quite some time and in this time, Eco Tales has been moved from a full team project to a single person project.
The reason is that KJ as a whole has decided to move on to a different project, smaller in scope than Eco, more on that will be revealed on the KJ Interactive page soon(ish)....
A blog post will be written about the things that are going to be changing, but here's a hint.
It's a very Duke Nukemie thing to do!
For now just look at Lech in motion!
What happens during the Holidays, does not stay... During the Holidays.
Nope nope nope nopeway, we're leaving you high and dryyy.
If you're an oldie, like us, you may be able to guess which song you're supposed to hum whilst reading that line....
So... Anyway, here's the last recap of 2016, in 2017! Happy New Year y'all!