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We share with you the techniques used to optimize our upcoming game "Break It" to run seamlessly on low end android devices. We hope its useful for the community and fellow devs.
http://flyingantsstudios.com/blog/?p=78

Posted on January 4, 2018January 4, 2018 by BaldBeardedMonkUnity 2017 Optimizing android games – Case study for Break It In this article we will share how we optimized our upcoming game Break It to run smoothly on low end android devices. This is continuation of our devlog series on the game Break...
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Flying Ants Studios updated their cover photo.
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Flying Ants Studios added 4 new photos — with Abhineet Krishna and 2 others.

Flying Ants Studios was a part of Nasscom Game Developer Conference Ngdc 2017 held in Hyderabad.It was a great event and good experience overall.Learned a lot and looking forward for next Ngdc.Few pics captured during the event.

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[WIP] Few screenshots of our upcoming game Break It.
You can also follow the development process here
http://flyingantsstudios.com/blog/?p=61
#indiedev #madewithunity

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A small blog post about our experience in the recently concluded Game Jam #BYOG 2017 organised by #NASSCOMGamingForum. It talks about the making of the game and also the challenges and rewards of game jams.
http://flyingantsstudios.com/blog/?p=38

Posted on October 19, 2017October 19, 2017 by BaldBeardedMonkGame Jam BYOG 2017 – From a developer’s perspective We took part in a game jam last week. BYOG 2017 organised by Nasscom Gaming Forum. This was our first ever game jam and I will be sharing the experience we had during the course of 48 odd...
flyingantsstudios.com

A Game based on story of Rapunzel conceived, developed & released in only 64 Hrs for NASSCOM BYOG 2017.

Flying Ants Studios participated successfully with 73 teams & 180 developers in Game Jam conducted by NASSCOM BYOG. Very soon refined version of Game will be released for various platforms.
http://gamedev.nasscom.in/event/game-jam/byog-2017
“Alone we can do so little; together we can do so much” -Helen Keller.

SUBMIT YOUR GAME
gamedev.nasscom.in

Happy moment for Team Flying Ants Studios: Our debut game "Rig's Dream" nominated for Indie Prize Showcase Awards at Casual Connect Kyiv,Ukraine 2017.

Rig's dream is one of the only two Indians Games featured in the event.

http://indieprize.org/kyiv2017/

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Feels good when your efforts are appreciated. Rig's Dream from Flying Ants Studios has been accepted as a finalist for Indie Prize Showcase at Casual Connect Kyiv 2017 .

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A couple of levels from our upcoming game "Break It" - A casual physics based game where you break the cubes to score points.
Comments & Criticism welcome.
#ScreenshotSaturday #indiedev #madewithunity

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Flying Ants Studios was a part of #StartupSaturday at XLRI, Jamshedpur organised by Headstart Jharkhand. Wonderful interaction with various entrepreneurs and members of the startup community from different domains.

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[WIP] Our upcoming game at a very early stage of development using placeholder assets. Its gonna be a simple no brainer hitting game with real time physics.
#indiev #gamedev #unitydev

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Aqua Pump is now available worldwide on the following platforms. Its a very tiny game aimed at kids.

Android : https://play.google.com/store/apps/details…
iOS: http://itunes.apple.com/us/app/AquaPump/id1260125791
Mac: https://itunes.apple.com/us/app/AquaPump/id1260369431

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This is a game created by Michaela Dodd and published by Flying Ants Studios.
One of the core principles of the studio is to collaborate with creatives all over the world and bring different games for people to enjoy; and this is just a beginning of a long journey.
After our first in house release (Rig’s Dream) in march, this is our first work as a video game publisher.
Awaiting your feedback & criticism.

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Aqua Pump - A very tiny game for the little ones. Ideal for children below 10 years. Releasing July 2017
Created by : Michaela Dodd

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Aqua Pump - A very tiny game for the little ones . Created by Michaela Dodd

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Meet Aqua! She is the hero of our upcoming game 'Aqua Pump' - A very tiny game for the little ones.
Created in collaboration with Michaela Dodd .