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Firmament Wars beta night on Wed, 11/30 @ 8 pm EST. Reply and let me know if you're interested! I have to whitelist your account so you can access the game.

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I’ve been busy working on the final scoreboard for Firmament Wars. I must say I am pretty happy with it so far. Especially considering that I have only worked on the view for one night. Right now the data from the server isn’t actually plugging into the view, but I do have the DOM structure all mock...
nevergrind.com
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Nevergrind Boot Camp
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Finland nuking Saudi Arabia. Only in Firmament Wars!
Here's Finland ripping some face in a 5-player game of Firmament Wars.
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'Firmament Wars beta night on Wed, 11/30 @ 8 pm EST. Reply and let me know if you're interested! I have to whitelist your account so you can access the game.'
'I spent a lot of time today improving the UI. Now all hotkeys are accessible instead of accessing child actions via parent tabs. This makes it WAY easier to use any action at any time. We discovered how frustrating it was to constantly hit C to go back to the combat tab every time we wanted to attack or deploy. It led to a lot of unintended cannon firing and other hijinks.'
'New tile resource bars.'
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Currently developing the final scoreboard for Firmament Wars!

I’m currently working on the game statistics scoreboard for Firmament Wars. I sat down and fleshed out my data model and figured out all of the fields and data types I’m going to need. I’m up to 15 columns so far! I think that should be enough. After you finish your game in Firmament Wars, I’d like…
nevergrind.com

Just finished up private chat channels in Firmament Wars.

I have been spending a considerable amount of time adding proper websocket communication to Firmament Wars, including a special server push implementation that allows me to push game data updates in realtime from the server to the client. In addition, I used ZeroMQ to implement “PubSub” or, in other...
nevergrind.com

Just finished up redesigning the title screen.

I just completely redesigned the title screen. Now you can see who is hanging out in the global chat lobby. At this point it should be pretty easy to allow players to change to a different channel, too. So if you want to join the dudes you could just type /channel awesome_dudes and then you could ha...
nevergrind.com
I am adding a very popular feature: the ability to control the sound and music! I am adding an options modal that you can access from either the title screen or even during a game. It will look something like this. In the future I will probably add a bunch of other goodies like the ability to contro...
nevergrind.com
Responsive design isn’t easy. Going with a fixed layout like 1024×768 is a much easier option. Making any application look good at any screen size is a challenging task, but it’s definitely worth it if you have the time and expertise to implement it. So I spent some time on it after a friend suggest...
nevergrind.com

Testing how awesome facebook is.

nevergrind.com/games/firmament-wars

Firmament Wars is a grand strategy game with free online multiplayer. Select a map and compete in real-time with up to eight players for global domination!
nevergrind.com|By Joe Leonard
I got a nice variation of the original flat earth map that is displayed in the background of the lobby. I decided to use this version instead since I think it looks a little better. Thanks again to John Bjerk for creating this.
nevergrind.com

Here's one of our games from tonight's closed beta on the Earth Alpha map. We had several games that had more than 6 players tonight! Lots of fun. Thanks all for joining up!

Scheduled a closed beta night on October 5th, 2016. Had about 12 folks show up for some global domination.
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I spent a lot of time today improving the UI. Now all hotkeys are accessible instead of accessing child actions via parent tabs. This makes it WAY easier to use any action at any time. We discovered how frustrating it was to constantly hit C to go back to the combat tab every time we wanted to attack or deploy. It led to a lot of unintended cannon firing and other hijinks.

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New tile resource bars.

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Neverworks Games updated their cover photo.
Neverworks Games's photo.
Neverworks Games added a new photo.
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Here's Firmament Wars in a multiplayer game on the flat earth map. Warning: someone says bad words!

https://www.youtube.com/watch?v=2McQJLIcBLU

Just me and a few friends testing out the game. This is a one-of-a-kind flat earth map made specifically for Firmament Wars. https://nevergrind.com/games/fir...
youtube.com

Just completed the flat Earth map. I just finished positioning the flags. Now I just have to code in the adjacent tile mapping. Joy!

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Neverworks is the developer of Nevergrind and Firmament Wars.
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Visitor Posts
  • What am I missing? I've been playing for twenty some odd minutes, an...d it feels like Ever-Grind! Where is the fun part? Does it get better after a certain point, because right now it's just D-2-1-1-1-1-until dead, and repeat, over and over and over again. See More
  • Akuma No Tsubasa
    July 5, 2015 at 1:34pm
    This game seriously needs some advertisings... it's such a nice game and doesn't even have 200 likes... This is a shame.
  • Any intention to build in a mail system? Would love to start a twink! :)