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I just made a tutorial on -Visual Storytelling- ! Maybe it will help someone out!

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Acabei de fazer um tutorial de -Visual Storytelling- ! Talvez ajude alguém!

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2D Dungeon updated their profile picture.
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I just made Curse of the Bastards a new logo because The old one was kind of shady and unappealing...What do you think?

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This is Kent's work from the last (almost) couple years!

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André Kent

Wallpaper pro dual monitor. (Artes de 2012 a começo de 2014) \o\

This weekend we attended to the GGJ14, having 48 hours to finish a game under the theme "Things are not what they are, things are what you are". So yeah, we made a little game!

Go check it out! Just click the link and search for the "Play Now"~

Thank you everyone who was cheering for us, specially the ones who were there to lend a hand (or a pillow).

A game about a grey girl who finds out that her world is also grey. (She is not grey for real, she is color blind.)Jam Site: Loud Noises Jam SiteJam year: 2014Diversifiers: You Only Live Thrice:The player only has 3 lives and each level starts over when you die.Inclusive:The game is specifically des...
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Today was a no-work day here in Brazil, so, other than working on Curse of the Bastards's development, I took an hour and reworked a class generator I usually use when I'm not sure what to draw.

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Devlog Thursday! Made some progress on enemies this last couple of weeks, so here's a little bit about them!

Hello everyone! This last couple of weeks were pretty fun! Most of the time I’ve been making new enemies and weapons. I drew a few concepts for enemies who’d be from a particular zone. This will help...
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Sorry we didn't have any updates last Thursday guys! I'm working on a lot of stuff I'd rather you saw it in action instead of previews! But to make up to it, here's a glimpse on the first boss of the game! The Undefeated!

What would you expect from a undead mountain foe ? This is the first boss of the game. I’ll talk more about him in the devlog this thursday! :)
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BAM! Devlog. I'm getting used to it.

Not much "Showable" progress, but it's going well!

Hey guys! It’s not unexpected for Metroidvania enthusiasts and old players that enemies also level up. The only difference is the area they’re in. In most cases this change is shown by character...
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Thought I'd share the portraits I have already made! Some of them might be reworked, but it's almost final!

Hope you guys like it! Help the game reach by sharing the Devlog!

These are basically all the portraits I’ve made so far! As I’m working on tilesets and leveldesign for now, I thought I’d share! :D Hope you guys like it!
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Devlog Thursday! Some good process, not in quantity, but surelly quality stuff!

Hey everyone! This week I got to work a lot on tiles, ambients, atmosphere, ideas. Anyway, I programmed a new room to see how fluid the commands feel! The game is really starting to get some shape, of...
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Devlog #4 - You need more rooms!
Hey everyone!
This week I got to work a lot on tiles, ambients, atmosphere, ideas. Anyway, I programmed a new room to see how fluid the commands feel! The game is really starting to get some shape, of course, in its...

Woot! Devlog Thursday! (Almost at the end of the day :B)

Niiiighten y’all! Thursday again! Devlog day. This last couple weeks were busy, so I had little time to work on much stuff I can SHOW, since I’m working on so many different level designs I don’t...
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Devlog #3 - I better work on those animations...
Niiiighten y’all!
Thursday again! Devlog day. This last couple weeks were busy, so I had little time to work on much stuff I can SHOW, since I’m working on so many different level designs I don’t...

Little late! Look at the time!
Guys, I’m really sorry! This week’s update will be up just next week because of reasons (no, seriously, I’m busy as hell this week. Couldn’t get the time to work on much stuff).
The little I could manage to get time on...

Thursday again! New Devlog is up! This week was a little slow due to some other things that happened. I'll make it up as soon as I can. x)

Good morning everyone! Thursday is devlog day and as it is, I’m here to tell you guys how the project’s going and what I’ve done since the last log. Adrian is one of my favorite characters, if you...
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Where did Adrian came from ?! Learn the history behind the main character you'll not play with in Curse of the Bastards!

The Brandmont Clan is a long traditional lineage of monster hunters. Since the very first Era, when Cain almost vanquished humanity, the big group of warriors that stood against him were led by Arios...
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Lore - The Brandmonts
The Brandmont Clan is a long traditional lineage of monster hunters. Since the very first Era, when Cain almost vanquished humanity, the big group of warriors that stood against him were led by Arios Brandmont, a common army...