We've been a little bit quiet whilst traveling back from Japan, but don't worry - the game's still moving along! Here's a little look at its new dialogue screens ^-^
Plurum's flying pretty high on IndieDB right now, 62nd of over 35000 games! http://www.indiedb.com/games/plurum
press1 is on Patreon! If you like what you see of Plurum and want to help fund development then consider becoming a patron.
Every single patron will be credited in all press1 games, and those pledging $10 or more will get a shiny free copy of every game published, as soon it comes out.
Find out where the money goes, check out the rewards and sign up at https://www.patreon.com/press1games.
Explore Skissus, one of the key locations of the campaign and the primary Plurum mining planet, in artist Erel Maatita's fantastic new landscape.
Plurum is a key ingredient to the Skee's highly personalised tower defense - it can't fall into enemy hands!
Back to the battle screen code! What you're seeing here is seeker missiles "tracking" a static target and overshooting. They orbit, they run out of fuel, they explode for fun!
In other news, we've now welcomed our second glorious Patreon backer!
$1 / month gets you exclusive art and such (the first concept art previews went out to backers literally this morning, and aint nobody seen that yet) and more gets you more
:) $10 gets you access to every game I ever make, so how's ab...out that.
Check it out if I've convinced you. https://www.patreon.com/press1games
Plurum's in the top 200 of all 35k games on IndieDB! Share / like to help it soar to the heady heights of the top 100 before plummeting back down
:)
And visit its profile, obvs: http://www.indiedb.com/games/plurum
If anyone ever played Tiberian Sun, you might've come across SunEdit 2K. It was a pretty big inspiration for Plurum!
Time for the second big status update. This time round there's a lot of work on the tower design interface, seeker missiles and also funding and art news!
The core tower design screen is picking up steam now - we've got a live preview of the tower, as you build it. This is the meat of Plurum's customisability and was pretty much the first sketch of the game, so it's exciting to see it take shape!

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